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KSP refuses to load when it gets to BDArmory full set/BDArmory/Parts/20mmVulcan/vulcanTurret/bahaGatlingGun. #812
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I am also having this issue and it is very annoying |
SAAAAAAAAAMEEEE AAAAAAAAAAAA |
I deleted the Vulcan from the gamedata, however, now it gets stuck on the next file, and so on. |
Please confirm your install path is /GameData/BDArmory/Agencies... etc |
Yes, I did do it. There's not wrong about the path of BDA, but it still happens. Even though I replaced the version and the way to install it (including the CKAN, GitHub and a package from my friend) several times, this issue hasn't changed. |
I found the solution. You could launch the KSP by the launcher of Private Division, but not to go straight to open the "KSP_x64.exe". |
When reporting issues please provide the following information:
See this for more information on reporting issues for KSP Mods
See the Original Forum Post (OP) for additional info
ISSUE TYPE
KSP and BDA Version
KSP version 1.12.3
OS / ENVIRONMENT
Windows 10
SUMMARY
KSP stops loading at.... well, the thing's in the title. I'm not typing that all again lol.
STEPS TO REPRODUCE
Log Files
And here's your problem:
[LOG 05:38:32.044] PartLoader: Part 'BDArmory_1.3.5PR_01292022_2235/GameData/BDArmory/Parts/20mmVulcan/vulcanTurret/bahaGatlingGun' has no database record. Creating.
[LOG 05:38:32.044] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes.
[LOG 05:38:32.054] DragCubeSystem: Creating drag cubes for part 'bahaGatlingGun'
[EXC 05:38:32.089] NullReferenceException: Object reference not set to an instance of an object
BDArmory.Modules.ModuleWeapon.GetInfo () (at :0)
PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0)
PartLoader+d__56.MoveNext () (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
TL;DR: Whatever "Drag cubes" are, the game can't seem to find them... and it's trying to make new ones... but it can't.
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