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Improve screen space subsurface scattering for vegetation #126

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PanosK92 opened this issue Dec 1, 2023 · 1 comment
Open

Improve screen space subsurface scattering for vegetation #126

PanosK92 opened this issue Dec 1, 2023 · 1 comment

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@PanosK92
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PanosK92 commented Dec 1, 2023

We currently have a basic implementation of screen space subsurface scattering (SSS) specifically designed for vegetation. While it serves its fundamental purpose, there's significant room for improvement. This issue aims to explore ways to enhance our current SSS approach, making it more robust and visually appealing.

Without sss:
Screenshot 2023-12-01 043438

With the existing sss:
2

Source: https://github.com/PanosK92/SpartanEngine/blob/master/data/shaders/light.hlsl

@PanosK92
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The engine is now aware of surface thickness for subsurface scattering enabled meshes

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