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This repository has been archived by the owner on May 31, 2022. It is now read-only.
A renderpass is defined as:
BeginRenderPass: Framebuffer & RenderPass
(N-1) x NextSubPass
... //Render calls for that subpass
EndRenderPass
The render pass has to define what layouts it comes from and goes towards. It also has to specify if it clears, doesn't care or keeps color/depth/stencil.
It has to define what outputs and inputs each subpass takes and how every subpass treats them.
It links to the frame buffer passed to BeginRenderPass by using the output parameters from the subpass.
The text was updated successfully, but these errors were encountered:
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A renderpass is defined as:
BeginRenderPass: Framebuffer & RenderPass
(N-1) x NextSubPass
... //Render calls for that subpass
EndRenderPass
The render pass has to define what layouts it comes from and goes towards. It also has to specify if it clears, doesn't care or keeps color/depth/stencil.
It has to define what outputs and inputs each subpass takes and how every subpass treats them.
It links to the frame buffer passed to BeginRenderPass by using the output parameters from the subpass.
The text was updated successfully, but these errors were encountered: