Issues in the original engine which have been fixed (unfortunately this list is not complete, as some bugs have been fixed and forgotten)
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The second and third squad grenade and rocket count did not refresh after using either weapon
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If the mouse was kept in the sidebar while changing squads, the camera would get stuck in a back and forth pattern
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Out of bounds memory accesses. Numerous code accessed past either the beginning or end of a few arrays. This was not really a noticable problem on the Amiga or in Dos but is on a modern OS with virtual memory (especially on dynamically allocated memory)
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Having a grenade explode at the bottom right corner of a map would cause memory corruption after the map array