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Constant Your active mods don't match the server's.
#408
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Found a fix to the issue
then start the server again and it should work |
The server started with:
That is what i thought, it enables them by default, cause it is the headless server. Unfortunately your only option is to edit the mods file manually like described by TConnor for now. |
Thank you, this solution worked! |
Dunno if it helps, but factorio tools added an environment variable to disable space age DLC related mods: factoriotools/factorio-docker@89ae200 |
After today's update to version 2.0.7, I'm unable to join my server. The server is updated to version 2.0.7, and my game client is updated to version 2.0.7 also.
The save that I'm hosting is a save from version 1.1.110 with no mods applied, and since updating both the server and the client to 2.0.7, whenever I try to join the server, it tells me:
Your active mods don't match the server's. Do you want to sync your mods with the server?
When I then click
Synchronize
, I'm presented with this screen:However when I press confirm, the game reloads, and starts directly up to the
Your active mods don't match the server's
prompt.I have tried downloading the save and running it locally, which gave me the same prompt, but allowed my to load the save without synchronizing the mods. After loading the save, and saving it again, I can now load the local save without getting the mod sync prompt... But even uploading the "fixed" save to the server doesn't resolve the continuous
Your active mods don't match the server's.
Is there any way to resolve this?
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