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sync_server_asio_socket.h
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#ifndef BWGAME_SYNC_SERVER_ASIO_SOCKET_H
#define BWGAME_SYNC_SERVER_ASIO_SOCKET_H
#include "util.h"
#define ASIO_STANDALONE
#include "deps/asio/asio.hpp"
#include <chrono>
#include <functional>
#include <memory>
namespace {
static inline void silence_asio_warnings() {
(void)asio::error::system_category;
(void)asio::error::netdb_category;
(void)asio::error::addrinfo_category;
(void)asio::error::misc_category;
}
}
namespace bwgame {
template<typename socket_T>
struct sync_server_asio_socket {
asio::io_service io_service;
asio::io_service::work work{io_service};
asio::steady_timer timer{io_service};
template<typename T, typename release_F>
struct async_handle_t {
T* obj;
release_F release_f;
async_handle_t(T* obj, release_F&& release_f) : obj(obj), release_f(release_f) {
++obj->async_count;
}
~async_handle_t() {
if (!--obj->async_count) release_f(obj);
}
async_handle_t(const async_handle_t& n) : obj(n.obj), release_f(n.release_f) {
++obj->async_count;
}
operator T*() const {
return obj;
}
T* get() const {
return obj;
}
};
template<typename T, typename release_F>
async_handle_t<T, release_F> async_handle(T* obj, release_F&&f) {
return async_handle_t<T, release_F>(obj, std::forward<release_F>(f));
}
const size_t recv_size = 0x1000;
struct send_buffer_t {
std::array<uint8_t, 0x2000> buffer;
int refcount = 0;
size_t pos = 0;
};
using send_buffers_t = a_list<send_buffer_t>;
send_buffers_t send_buffers;
struct message_buffer_handle {
sync_server_asio_socket* server = nullptr;
typename send_buffers_t::iterator buffer;
size_t offset = 0;
size_t size = 0;
message_buffer_handle() = default;
message_buffer_handle(sync_server_asio_socket& server, typename send_buffers_t::iterator buffer) : server(&server), buffer(buffer) {
++buffer->refcount;
}
message_buffer_handle(const message_buffer_handle& n) {
server = n.server;
buffer = n.buffer;
offset = n.offset;
size = n.size;
if (server) ++buffer->refcount;
}
message_buffer_handle& operator=(const message_buffer_handle& n) {
server = n.server;
buffer = n.buffer;
offset = n.offset;
size = n.size;
if (server) ++buffer->refcount;
return *this;
}
~message_buffer_handle() {
if (server && --buffer->refcount == 0) {
server->send_buffers.splice(server->send_buffers.begin(), server->send_buffers, buffer);
}
}
};
struct client_t {
client_t(socket_T socket) : socket(std::move(socket)) {}
typename a_list<client_t>::iterator my_it;
socket_T socket;
int async_count = 0;
a_vector<uint8_t> recv_buffer;
size_t recv_message_size = 0;
a_deque<message_buffer_handle> send_queue;
bool is_dead = false;
std::function<void()> on_kill;
std::function<void(const void*, size_t)> on_message;
bool allow_send = false;
};
a_list<client_t> clients;
typename send_buffers_t::iterator get_send_buffer_with_space(size_t n) {
for (auto i = send_buffers.begin(); i != send_buffers.end(); ++i) {
if (i->buffer.size() - i->pos >= n) return i;
}
send_buffers.emplace_back();
return std::prev(send_buffers.end());
}
struct message_t {
sync_server_asio_socket& server;
static_vector<message_buffer_handle, 2> buffers;
size_t total_size = 0;
template<typename T>
void put(T v) {
std::array<uint8_t, sizeof(T)> buf;
data_loading::set_value_at<true>(buf.data(), v);
put(buf.data(), buf.size());
}
void put(const void* data, size_t size) {
auto* buf = &*buffers.back().buffer;
size_t left = buf->buffer.size() - buf->pos;
if (left >= size) {
memcpy(buf->buffer.data() + buf->pos, data, size);
buf->pos += size;
buffers.back().size += size;
total_size += size;
} else {
memcpy(buf->buffer.data() + buf->pos, data, left);
buf->pos += left;
buffers.back().size += left;
total_size += left;
if (buffers.size() == buffers.max_size()) error("message_t: too much data :(");
buffers.emplace_back(server, server.get_send_buffer_with_space(size - left));
buffers.back().offset = buffers.back().buffer->pos;
put((const void*)((const char*)data + left), size - left);
}
}
};
message_t new_message() {
message_t r{*this};
auto buffer = get_send_buffer_with_space(0x10);
r.buffers.emplace_back(*this, buffer);
r.buffers.back().offset = buffer->pos;
r.template put<uint16_t>(0);
return r;
}
void write_handler(client_t* c, const asio::error_code& ec, size_t bytes_transferred) {
if (ec) {
if (c->on_kill) c->on_kill();
} else {
auto& v = c->send_queue.front();
if (bytes_transferred > v.size) error("write_handler: bytes_transferred > v.size");
v.offset += bytes_transferred;
v.size -= bytes_transferred;
if (v.size == 0) c->send_queue.pop_front();
if (!c->send_queue.empty()) send_send_queue(c);
}
}
void send_send_queue(client_t* client) {
auto& v = client->send_queue.front();
client->socket.async_write_some(asio::buffer(v.buffer->buffer.data() + v.offset, v.size), std::bind(&sync_server_asio_socket::write_handler, this, async_handle(client, std::bind(&sync_server_asio_socket::async_release, this, std::placeholders::_1)), std::placeholders::_1, std::placeholders::_2));
}
void send_to(const message_t& d, client_t* client) {
if (!client->allow_send) return;
for (auto& v : d.buffers) {
client->send_queue.push_back(v);
if (client->send_queue.size() == 1) {
send_send_queue(client);
}
}
}
void allow_send(const void* h, bool allow) {
((client_t*)h)->allow_send = allow;
}
void send_message(const message_t& d, const void* h) {
data_loading::set_value_at<true>(d.buffers[0].buffer->buffer.data() + d.buffers[0].offset, (uint16_t)(d.total_size - 2));
if (h) {
send_to(d, (client_t*)h);
} else {
for (auto& v : clients) {
send_to(d, &v);
}
}
}
a_vector<client_t*> new_clients;
void new_connection_handler(socket_T socket) {
clients.emplace_back(std::move(socket));
client_t* c = &clients.back();
c->my_it = std::prev(clients.end());
++c->async_count;
new_clients.push_back(c);
}
void kill_client(const void* h) {
client_t* c = (client_t*)h;
c->is_dead = true;
c->on_kill = {};
c->on_message = {};
if (c->socket.is_open()) c->socket.close();
if (--c->async_count == 0) async_release(c);
}
template<typename duration_T, typename callback_F>
void set_timeout(duration_T&& duration, callback_F&& callback) {
timer.expires_from_now(duration);
timer.async_wait([callback = std::forward<callback_F>(callback)](const asio::error_code& ec) {
if (!ec) callback();
});
}
void async_release(client_t* c) {
clients.erase(c->my_it);
}
void read_handler(client_t* c, const asio::error_code& ec, size_t bytes_transferred) {
if (ec) {
if (c->on_kill) c->on_kill();
} else {
c->recv_buffer.resize(c->recv_buffer.size() - recv_size + bytes_transferred);
while (true) {
if (c->recv_message_size == 0) {
if (c->recv_buffer.size() >= 2) {
data_loading::data_reader_le r((uint8_t*)c->recv_buffer.data(), (uint8_t*)c->recv_buffer.data() + c->recv_buffer.size());
c->recv_message_size = r.get<uint16_t>();
c->recv_buffer.erase(c->recv_buffer.begin(), c->recv_buffer.begin() + 2);
} else break;
} else if (c->recv_buffer.size() >= c->recv_message_size) {
if (c->on_message) c->on_message(c->recv_buffer.data(), c->recv_message_size);
c->recv_buffer.erase(c->recv_buffer.begin(), c->recv_buffer.begin() + c->recv_message_size);
c->recv_message_size = 0;
} else break;
}
size_t new_size = c->recv_buffer.size() + recv_size;
c->recv_buffer.resize(new_size);
c->socket.async_read_some(asio::buffer(c->recv_buffer.data() + c->recv_buffer.size() - recv_size, recv_size), std::bind(&sync_server_asio_socket::read_handler, this, async_handle(c, std::bind(&sync_server_asio_socket::async_release, this, std::placeholders::_1)), std::placeholders::_1, std::placeholders::_2));
}
}
template<typename F>
void set_on_kill(const void* h, F&& f) {
client_t* c = (client_t*)h;
c->on_kill = std::forward<F>(f);
}
template<typename F>
void set_on_message(const void* h, F&& f) {
client_t* c = (client_t*)h;
c->on_message = std::forward<F>(f);
c->recv_buffer.resize(recv_size);
c->socket.async_read_some(asio::buffer(c->recv_buffer), std::bind(&sync_server_asio_socket::read_handler, this, async_handle(c, std::bind(&sync_server_asio_socket::async_release, this, std::placeholders::_1)), std::placeholders::_1, std::placeholders::_2));
}
template<typename on_new_client_F>
void poll(on_new_client_F&& on_new_client) {
io_service.poll();
for (auto* c : new_clients) {
c->allow_send = true;
on_new_client(c);
}
new_clients.clear();
}
template<typename on_new_client_F>
void run_one(on_new_client_F&& on_new_client) {
if (!io_service.run_one()) error("asio io_service has no work");
for (auto* c : new_clients) {
c->allow_send = true;
on_new_client(c);
}
new_clients.clear();
}
template<typename on_new_client_F, typename pred_F>
void run_until(on_new_client_F&& on_new_client, pred_F&& pred) {
while (!pred()) {
run_one(on_new_client);
}
}
};
}
#endif