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First I just wanted to say great work, the developer experience has really improved over the last year!
I was trying to read through other issues and this may be a duplicate of #1918#1739#1551
The simplest thing is to just show a comparison between VS Code and VS2017's interpretation of the same XML doc comments from Unity.
VS Code: Missing description, visible XML tag, odd layout
VS2017: for reference
Environment data
.NET Command Line Tools (2.1.3)
Product Information:
Version: 2.1.3
Commit SHA-1 hash: a0ca411ca5
Runtime Environment:
OS Name: Windows
OS Version: 10.0.16299
OS Platform: Windows
RID: win10-x64
Base Path: C:\Program Files\dotnet\sdk\2.1.3\
Microsoft .NET Core Shared Framework Host
Version : 2.0.4
Build : 7f262f453d8c8479b9af91d34c013b3aa05bc1ff
VS Code: 1.20.0-insider
C# Extension version: 1.13.1
The text was updated successfully, but these errors were encountered:
Also for what it's worth, this is one of the Destroy definitions from the Unity source:
//// Summary:// ///// Removes a gameobject, component or asset.// /////// Parameters:// obj:// The object to destroy.//// t:// The optional amount of time to delay before destroying the object.[GeneratedByOldBindingsGeneratorAttribute]publicstaticvoidDestroy(Objectobj,[DefaultValue("0.0F")]floatt);
First I just wanted to say great work, the developer experience has really improved over the last year!
I was trying to read through other issues and this may be a duplicate of #1918 #1739 #1551
The simplest thing is to just show a comparison between VS Code and VS2017's interpretation of the same XML doc comments from Unity.
VS Code: Missing description, visible XML tag, odd layout
VS2017: for reference
Environment data
VS Code:
1.20.0-insider
C# Extension version:
1.13.1
The text was updated successfully, but these errors were encountered: