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XML Documentation display errors #1940

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jlmakes opened this issue Dec 24, 2017 · 1 comment
Closed

XML Documentation display errors #1940

jlmakes opened this issue Dec 24, 2017 · 1 comment

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@jlmakes
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jlmakes commented Dec 24, 2017

First I just wanted to say great work, the developer experience has really improved over the last year!

I was trying to read through other issues and this may be a duplicate of #1918 #1739 #1551

The simplest thing is to just show a comparison between VS Code and VS2017's interpretation of the same XML doc comments from Unity.

VS Code: Missing description, visible XML tag, odd layout

Visual Studio Code - Insiders

VS2017: for reference

2017-12-24 12_50_33-oddstone - microsoft visual studio

Environment data

.NET Command Line Tools (2.1.3)

Product Information:
 Version:            2.1.3
 Commit SHA-1 hash:  a0ca411ca5

Runtime Environment:
 OS Name:     Windows
 OS Version:  10.0.16299
 OS Platform: Windows
 RID:         win10-x64
 Base Path:   C:\Program Files\dotnet\sdk\2.1.3\

Microsoft .NET Core Shared Framework Host

  Version  : 2.0.4
  Build    : 7f262f453d8c8479b9af91d34c013b3aa05bc1ff

VS Code: 1.20.0-insider
C# Extension version: 1.13.1

@jlmakes
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jlmakes commented Dec 24, 2017

Also for what it's worth, this is one of the Destroy definitions from the Unity source:

//
// Summary:
//     ///
//     Removes a gameobject, component or asset.
//     ///
//
// Parameters:
//   obj:
//     The object to destroy.
//
//   t:
//     The optional amount of time to delay before destroying the object.
[GeneratedByOldBindingsGeneratorAttribute]
public static void Destroy(Object obj, [DefaultValue("0.0F")] float t);

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