diff --git a/README.md b/README.md index 602c3f4..71f20fb 100644 --- a/README.md +++ b/README.md @@ -1,20 +1,19 @@ # GS2ML - GameMaker Studio 2 Mod Loader - (Based on Cgytrus's GMML, made because GMML is broken on newer GameMaker versions due to a change in how the exe is compiled.) +GameMaker Studio 2 Mod Loader based on [GMML](https://github.com/cgytrus/gmml) +(made because GMML is broken on newer GameMaker versions due to a change in how the exe is compiled.) -# Documentation: -While documentation is a work in progress, it should have enough info here to get you started. -https://omegametor.github.io/GS2ML/ +## Documentation +While documentation is a work in progress, it should have enough info here to get you started. +https://omegametor.github.io/GS2ML/ -# Discord: -Having trouble? Join the GS2ML discord and ask for help! -https://discord.gg/ejDDx3ady3 +## Discord +Having trouble? Join the GS2ML discord and ask for help! +https://discord.gg/ejDDx3ady3 -# Based on: -https://github.com/cgytrus/gmml -which is based on -https://github.com/krzys-h/UndertaleModTool +## Credits +- https://github.com/cgytrus/gmml +- https://github.com/krzys-h/UndertaleModTool -# To do list: --Finish documentation --(MAYBE) find a way to do C# interop without having to hook into the exe and break every time the runtime updates like GMML did. Not sure if this is even possible, lmao. +## To Do +- Finish documentation +- (MAYBE) find a way to do C# interop without having to hook into the exe and break every time the runtime updates like GMML did. Not sure if this is even possible, lmao.