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Copy pathsound_effects_byte_offsets.txt
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sound_effects_byte_offsets.txt
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0xC8078 - 0xCFB17 - BRR-format sound effects and components
(Byte boundaries are using Japanese 1.0 version, data begins: 02 00 00 00 00 00 00 00 00 6A 0F CE CC AA BA AB)
* 0: C8078 - C80C8 Noisy buzz (?)
* 1: C80C0 - C8869 Shallow water movement splashing (?)
* 2: C886A - C940C Drum hit
* 3: C940D - C944B Noise/Square wave (?)
* 4: C944C - C948A Saw wave
* 5: C948B - C94ED Sine wave (low frequency)
* 6: C94EE - C9585 Noisy buzz (?)
* 7: C9586 - C9620 Saw wave (noisy)
* 8: C9621 - C9B98 Squeeling sound (?) ("EEEE!")
* 9: C9B99 - CA924 Vibrating note (chorus vocals?)
* 10: CA925 - CAD49 Horn
* 11: CAD4A - CBAD6 Cymbal
* 12: CABD7 - CBC7A Sine wave (high frequency)
* 13: CAC7B - CBD52 2 interfering sine waves (?)
* 14: CAD53 - CBF38 Triangle wave (?)
* 15: CBF39 - CC6F4 Item/fish splashing
* 16: CC6F5 - CCDFC Brass
* 17: CCDFD - CD504 Horn, low frequency
* 18: CD505 - CE233 Cymbal, low frequency
* 19: CE234 - CEF2C Oscillating note (chorus vocals?)
* 20: CEF2D - CF163 ??? Some kind of interfering sine waves / Triangle wave?
* 21: CF164 - CF3A3 Link "oof" sound
* 22: CF3A4 - CFB17 Noisy triangle wave (?)
Data ends: FC B9 BD 03 65 33 43 6B 0C AF 35 43 0E 14 53 42