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methods.py
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methods.py
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import os
from compat import iteritems, itervalues, open_utf8, escape_string
def add_source_files(self, sources, filetype, lib_env=None, shared=False):
import glob
import string
# if not lib_objects:
if not lib_env:
lib_env = self
if type(filetype) == type(""):
dir = self.Dir('.').abspath
list = glob.glob(dir + "/" + filetype)
for f in list:
sources.append(self.Object(f))
else:
for f in filetype:
sources.append(self.Object(f))
class LegacyGLHeaderStruct:
def __init__(self):
self.vertex_lines = []
self.fragment_lines = []
self.uniforms = []
self.attributes = []
self.feedbacks = []
self.fbos = []
self.conditionals = []
self.enums = {}
self.texunits = []
self.texunit_names = []
self.ubos = []
self.ubo_names = []
self.vertex_included_files = []
self.fragment_included_files = []
self.reading = ""
self.line_offset = 0
self.vertex_offset = 0
self.fragment_offset = 0
def include_file_in_legacygl_header(filename, header_data, depth):
fs = open(filename, "r")
line = fs.readline()
while(line):
if (line.find("[vertex]") != -1):
header_data.reading = "vertex"
line = fs.readline()
header_data.line_offset += 1
header_data.vertex_offset = header_data.line_offset
continue
if (line.find("[fragment]") != -1):
header_data.reading = "fragment"
line = fs.readline()
header_data.line_offset += 1
header_data.fragment_offset = header_data.line_offset
continue
while(line.find("#include ") != -1):
includeline = line.replace("#include ", "").strip()[1:-1]
import os.path
included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
if (not included_file in header_data.vertex_included_files and header_data.reading == "vertex"):
header_data.vertex_included_files += [included_file]
if(include_file_in_legacygl_header(included_file, header_data, depth + 1) == None):
print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
elif (not included_file in header_data.fragment_included_files and header_data.reading == "fragment"):
header_data.fragment_included_files += [included_file]
if(include_file_in_legacygl_header(included_file, header_data, depth + 1) == None):
print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
line = fs.readline()
if (line.find("#ifdef ") != -1 or line.find("#elif defined(") != -1):
if (line.find("#ifdef ") != -1):
ifdefline = line.replace("#ifdef ", "").strip()
else:
ifdefline = line.replace("#elif defined(", "").strip()
ifdefline = ifdefline.replace(")", "").strip()
if (line.find("_EN_") != -1):
enumbase = ifdefline[:ifdefline.find("_EN_")]
ifdefline = ifdefline.replace("_EN_", "_")
line = line.replace("_EN_", "_")
if (enumbase not in header_data.enums):
header_data.enums[enumbase] = []
if (ifdefline not in header_data.enums[enumbase]):
header_data.enums[enumbase].append(ifdefline)
elif (not ifdefline in header_data.conditionals):
header_data.conditionals += [ifdefline]
if (line.find("uniform") != -1 and line.lower().find("texunit:") != -1):
# texture unit
texunitstr = line[line.find(":") + 1:].strip()
if (texunitstr == "auto"):
texunit = "-1"
else:
texunit = str(int(texunitstr))
uline = line[:line.lower().find("//")]
uline = uline.replace("uniform", "")
uline = uline.replace("highp", "")
uline = uline.replace(";", "")
lines = uline.split(",")
for x in lines:
x = x.strip()
x = x[x.rfind(" ") + 1:]
if (x.find("[") != -1):
# unfiorm array
x = x[:x.find("[")]
if (not x in header_data.texunit_names):
header_data.texunits += [(x, texunit)]
header_data.texunit_names += [x]
elif (line.find("uniform") != -1 and line.lower().find("ubo:") != -1):
# uniform buffer object
ubostr = line[line.find(":") + 1:].strip()
ubo = str(int(ubostr))
uline = line[:line.lower().find("//")]
uline = uline[uline.find("uniform") + len("uniform"):]
uline = uline.replace("highp", "")
uline = uline.replace(";", "")
uline = uline.replace("{", "").strip()
lines = uline.split(",")
for x in lines:
x = x.strip()
x = x[x.rfind(" ") + 1:]
if (x.find("[") != -1):
# unfiorm array
x = x[:x.find("[")]
if (not x in header_data.ubo_names):
header_data.ubos += [(x, ubo)]
header_data.ubo_names += [x]
elif (line.find("uniform") != -1 and line.find("{") == -1 and line.find(";") != -1):
uline = line.replace("uniform", "")
uline = uline.replace(";", "")
lines = uline.split(",")
for x in lines:
x = x.strip()
x = x[x.rfind(" ") + 1:]
if (x.find("[") != -1):
# unfiorm array
x = x[:x.find("[")]
if (not x in header_data.uniforms):
header_data.uniforms += [x]
if (line.strip().find("attribute ") == 0 and line.find("attrib:") != -1):
uline = line.replace("in ", "")
uline = uline.replace("attribute ", "")
uline = uline.replace("highp ", "")
uline = uline.replace(";", "")
uline = uline[uline.find(" "):].strip()
if (uline.find("//") != -1):
name, bind = uline.split("//")
if (bind.find("attrib:") != -1):
name = name.strip()
bind = bind.replace("attrib:", "").strip()
header_data.attributes += [(name, bind)]
if (line.strip().find("out ") == 0 and line.find("tfb:") != -1):
uline = line.replace("out ", "")
uline = uline.replace("highp ", "")
uline = uline.replace(";", "")
uline = uline[uline.find(" "):].strip()
if (uline.find("//") != -1):
name, bind = uline.split("//")
if (bind.find("tfb:") != -1):
name = name.strip()
bind = bind.replace("tfb:", "").strip()
header_data.feedbacks += [(name, bind)]
line = line.replace("\r", "")
line = line.replace("\n", "")
if (header_data.reading == "vertex"):
header_data.vertex_lines += [line]
if (header_data.reading == "fragment"):
header_data.fragment_lines += [line]
line = fs.readline()
header_data.line_offset += 1
fs.close()
return header_data
def build_legacygl_header(filename, include, class_suffix, output_attribs, gles2=False):
header_data = LegacyGLHeaderStruct()
include_file_in_legacygl_header(filename, header_data, 0)
out_file = filename + ".gen.h"
fd = open(out_file, "w")
enum_constants = []
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
out_file_base = out_file
out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
out_file_base = out_file_base[out_file_base.rfind("\\") + 1:]
out_file_ifdef = out_file_base.replace(".", "_").upper()
fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n")
fd.write("#define " + out_file_ifdef + class_suffix + "_120\n")
out_file_class = out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
fd.write("\n\n")
fd.write("#include \"" + include + "\"\n\n\n")
fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n")
fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
fd.write("public:\n\n")
if (len(header_data.conditionals)):
fd.write("\tenum Conditionals {\n")
for x in header_data.conditionals:
fd.write("\t\t" + x.upper() + ",\n")
fd.write("\t};\n\n")
if (len(header_data.uniforms)):
fd.write("\tenum Uniforms {\n")
for x in header_data.uniforms:
fd.write("\t\t" + x.upper() + ",\n")
fd.write("\t};\n\n")
fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
if (len(header_data.conditionals)):
fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n")
fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n")
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
const Transform &tr = p_transform;
GLfloat matrix[16]={ /* build a 16x16 matrix */
tr.basis.elements[0][0],
tr.basis.elements[1][0],
tr.basis.elements[2][0],
0,
tr.basis.elements[0][1],
tr.basis.elements[1][1],
tr.basis.elements[2][1],
0,
tr.basis.elements[0][2],
tr.basis.elements[1][2],
tr.basis.elements[2][2],
0,
tr.origin.x,
tr.origin.y,
tr.origin.z,
1
};
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
}
""")
fd.write("""_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU
const Transform2D &tr = p_transform;
GLfloat matrix[16]={ /* build a 16x16 matrix */
tr.elements[0][0],
tr.elements[0][1],
0,
0,
tr.elements[1][0],
tr.elements[1][1],
0,
0,
0,
0,
1,
0,
tr.elements[2][0],
tr.elements[2][1],
0,
1
};
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
}
""")
fd.write("""_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
GLfloat matrix[16];
for (int i=0;i<4;i++) {
for (int j=0;j<4;j++) {
matrix[i*4+j]=p_matrix.matrix[i][j];
}
}
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
} """)
fd.write("\n\n#undef _FU\n\n\n")
fd.write("\tvirtual void init() {\n\n")
enum_value_count = 0
if (len(header_data.enums)):
fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n")
fd.write("\t\tstatic const Enum _enums[]={\n")
bitofs = len(header_data.conditionals)
enum_vals = []
for xv in header_data.enums:
x = header_data.enums[xv]
bits = 1
amt = len(x)
while(2**bits < amt):
bits += 1
strs = "{"
for i in range(amt):
strs += "\"#define " + x[i] + "\\n\","
v = {}
v["set_mask"] = "uint64_t(" + str(i) + ")<<" + str(bitofs)
v["clear_mask"] = "((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<" + str(bits) + ") - 1)<<" + str(bitofs) + ")"
enum_vals.append(v)
enum_constants.append(x[i])
strs += "NULL}"
fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n")
bitofs += bits
fd.write("\t\t};\n\n")
fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
enum_value_count = len(enum_vals)
for x in enum_vals:
fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n")
fd.write("\t\t};\n\n")
conditionals_found = []
if (len(header_data.conditionals)):
fd.write("\t\tstatic const char* _conditional_strings[]={\n")
if (len(header_data.conditionals)):
for x in header_data.conditionals:
fd.write("\t\t\t\"#define " + x + "\\n\",\n")
conditionals_found.append(x)
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
if (len(header_data.uniforms)):
fd.write("\t\tstatic const char* _uniform_strings[]={\n")
if (len(header_data.uniforms)):
for x in header_data.uniforms:
fd.write("\t\t\t\"" + x + "\",\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
if output_attribs:
if (len(header_data.attributes)):
fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
for x in header_data.attributes:
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
feedback_count = 0
if (not gles2 and len(header_data.feedbacks)):
fd.write("\t\tstatic const Feedback _feedbacks[]={\n")
for x in header_data.feedbacks:
name = x[0]
cond = x[1]
if (cond in conditionals_found):
fd.write("\t\t\t{\"" + name + "\"," + str(conditionals_found.index(cond)) + "},\n")
else:
fd.write("\t\t\t{\"" + name + "\",-1},\n")
feedback_count += 1
fd.write("\t\t};\n\n")
else:
if gles2:
pass
else:
fd.write("\t\tstatic const Feedback* _feedbacks=NULL;\n")
if (len(header_data.texunits)):
fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
for x in header_data.texunits:
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
if (not gles2 and len(header_data.ubos)):
fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
for x in header_data.ubos:
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
fd.write("\t\t};\n\n")
else:
if gles2:
pass
else:
fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
fd.write("\t\tstatic const char _vertex_code[]={\n")
for x in header_data.vertex_lines:
for i in range(len(x)):
fd.write(str(ord(x[i])) + ",")
fd.write(str(ord('\n')) + ",")
fd.write("\t\t0};\n\n")
fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n")
fd.write("\t\tstatic const char _fragment_code[]={\n")
for x in header_data.fragment_lines:
for i in range(len(x)):
fd.write(str(ord(x[i])) + ",")
fd.write(str(ord('\n')) + ",")
fd.write("\t\t0};\n\n")
fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n")
if output_attribs:
if gles2:
fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
else:
fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
else:
if gles2:
fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(enum_value_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
else:
fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(enum_value_count) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
fd.write("\t}\n\n")
if (len(enum_constants)):
fd.write("\tenum EnumConditionals {\n")
for x in enum_constants:
fd.write("\t\t" + x.upper() + ",\n")
fd.write("\t};\n\n")
fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
fd.write("};\n\n")
fd.write("#endif\n\n")
fd.close()
def build_gles3_headers(target, source, env):
for x in source:
build_legacygl_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3", output_attribs=True)
def build_gles2_headers(target, source, env):
for x in source:
build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix="GLES2", output_attribs=True, gles2=True)
def make_authors_header(target, source, env):
sections = ["Project Founders", "Lead Developer", "Project Manager", "Developers"]
sections_id = ["AUTHORS_FOUNDERS", "AUTHORS_LEAD_DEVELOPERS", "AUTHORS_PROJECT_MANAGERS", "AUTHORS_DEVELOPERS"]
src = source[0].srcnode().abspath
dst = target[0].srcnode().abspath
f = open_utf8(src, "r")
g = open_utf8(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _EDITOR_AUTHORS_H\n")
g.write("#define _EDITOR_AUTHORS_H\n")
current_section = ""
reading = False
def close_section():
g.write("\t0\n")
g.write("};\n")
for line in f:
if reading:
if line.startswith(" "):
g.write("\t\"" + escape_string(line.strip()) + "\",\n")
continue
if line.startswith("## "):
if reading:
close_section()
reading = False
for i in range(len(sections)):
if line.strip().endswith(sections[i]):
current_section = escape_string(sections_id[i])
reading = True
g.write("const char *const " + current_section + "[] = {\n")
break
if reading:
close_section()
g.write("#endif\n")
g.close()
f.close()
def make_donors_header(target, source, env):
sections = ["Platinum sponsors", "Gold sponsors", "Mini sponsors",
"Gold donors", "Silver donors", "Bronze donors"]
sections_id = ["DONORS_SPONSOR_PLAT", "DONORS_SPONSOR_GOLD", "DONORS_SPONSOR_MINI",
"DONORS_GOLD", "DONORS_SILVER", "DONORS_BRONZE"]
src = source[0].srcnode().abspath
dst = target[0].srcnode().abspath
f = open_utf8(src, "r")
g = open_utf8(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _EDITOR_DONORS_H\n")
g.write("#define _EDITOR_DONORS_H\n")
current_section = ""
reading = False
def close_section():
g.write("\t0\n")
g.write("};\n")
for line in f:
if reading >= 0:
if line.startswith(" "):
g.write("\t\"" + escape_string(line.strip()) + "\",\n")
continue
if line.startswith("## "):
if reading:
close_section()
reading = False
for i in range(len(sections)):
if line.strip().endswith(sections[i]):
current_section = escape_string(sections_id[i])
reading = True
g.write("const char *const " + current_section + "[] = {\n")
break
if reading:
close_section()
g.write("#endif\n")
g.close()
f.close()
def make_license_header(target, source, env):
src_copyright = source[0].srcnode().abspath
src_license = source[1].srcnode().abspath
dst = target[0].srcnode().abspath
class LicenseReader:
def __init__(self, license_file):
self._license_file = license_file
self.line_num = 0
self.current = self.next_line()
def next_line(self):
line = self._license_file.readline()
self.line_num += 1
while line.startswith("#"):
line = self._license_file.readline()
self.line_num += 1
self.current = line
return line
def next_tag(self):
if not ':' in self.current:
return ('',[])
tag, line = self.current.split(":", 1)
lines = [line.strip()]
while self.next_line() and self.current.startswith(" "):
lines.append(self.current.strip())
return (tag, lines)
from collections import OrderedDict
projects = OrderedDict()
license_list = []
with open_utf8(src_copyright, "r") as copyright_file:
reader = LicenseReader(copyright_file)
part = {}
while reader.current:
tag, content = reader.next_tag()
if tag in ("Files", "Copyright", "License"):
part[tag] = content[:]
elif tag == "Comment":
# attach part to named project
projects[content[0]] = projects.get(content[0], []) + [part]
if not tag or not reader.current:
# end of a paragraph start a new part
if "License" in part and not "Files" in part:
# no Files tag in this one, so assume standalone license
license_list.append(part["License"])
part = {}
reader.next_line()
data_list = []
for project in itervalues(projects):
for part in project:
part["file_index"] = len(data_list)
data_list += part["Files"]
part["copyright_index"] = len(data_list)
data_list += part["Copyright"]
with open_utf8(dst, "w") as f:
f.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
f.write("#ifndef _EDITOR_LICENSE_H\n")
f.write("#define _EDITOR_LICENSE_H\n")
f.write("const char *const GODOT_LICENSE_TEXT =")
with open_utf8(src_license, "r") as license_file:
for line in license_file:
escaped_string = escape_string(line.strip())
f.write("\n\t\t\"" + escaped_string + "\\n\"")
f.write(";\n\n")
f.write("struct ComponentCopyrightPart {\n"
"\tconst char *license;\n"
"\tconst char *const *files;\n"
"\tconst char *const *copyright_statements;\n"
"\tint file_count;\n"
"\tint copyright_count;\n"
"};\n\n")
f.write("struct ComponentCopyright {\n"
"\tconst char *name;\n"
"\tconst ComponentCopyrightPart *parts;\n"
"\tint part_count;\n"
"};\n\n")
f.write("const char *const COPYRIGHT_INFO_DATA[] = {\n")
for line in data_list:
f.write("\t\"" + escape_string(line) + "\",\n")
f.write("};\n\n")
f.write("const ComponentCopyrightPart COPYRIGHT_PROJECT_PARTS[] = {\n")
part_index = 0
part_indexes = {}
for project_name, project in iteritems(projects):
part_indexes[project_name] = part_index
for part in project:
f.write("\t{ \"" + escape_string(part["License"][0]) + "\", "
+ "©RIGHT_INFO_DATA[" + str(part["file_index"]) + "], "
+ "©RIGHT_INFO_DATA[" + str(part["copyright_index"]) + "], "
+ str(len(part["Files"])) + ", "
+ str(len(part["Copyright"])) + " },\n")
part_index += 1
f.write("};\n\n")
f.write("const int COPYRIGHT_INFO_COUNT = " + str(len(projects)) + ";\n")
f.write("const ComponentCopyright COPYRIGHT_INFO[] = {\n")
for project_name, project in iteritems(projects):
f.write("\t{ \"" + escape_string(project_name) + "\", "
+ "©RIGHT_PROJECT_PARTS[" + str(part_indexes[project_name]) + "], "
+ str(len(project)) + " },\n")
f.write("};\n\n")
f.write("const int LICENSE_COUNT = " + str(len(license_list)) + ";\n")
f.write("const char *const LICENSE_NAMES[] = {\n")
for l in license_list:
f.write("\t\"" + escape_string(l[0]) + "\",\n")
f.write("};\n\n")
f.write("const char *const LICENSE_BODIES[] = {\n\n")
for l in license_list:
for line in l[1:]:
if line == ".":
f.write("\t\"\\n\"\n")
else:
f.write("\t\"" + escape_string(line) + "\\n\"\n")
f.write("\t\"\",\n\n")
f.write("};\n\n")
f.write("#endif\n")
def add_module_version_string(self,s):
self.module_version_string += "." + s
def update_version(module_version_string=""):
build_name = "custom_build"
if (os.getenv("BUILD_NAME") != None):
build_name = os.getenv("BUILD_NAME")
print("Using custom build name: " + build_name)
import version
f = open("core/version_generated.gen.h", "w")
f.write("#define VERSION_SHORT_NAME \"" + str(version.short_name) + "\"\n")
f.write("#define VERSION_NAME \"" + str(version.name) + "\"\n")
f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
f.write("#define VERSION_MINOR " + str(version.minor) + "\n")
if (hasattr(version, 'patch')):
f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
f.write("#define VERSION_STATUS \"" + str(version.status) + "\"\n")
f.write("#define VERSION_BUILD \"" + str(build_name) + "\"\n")
f.write("#define VERSION_MODULE_CONFIG \"" + str(version.module_config) + module_version_string + "\"\n")
import datetime
f.write("#define VERSION_YEAR " + str(datetime.datetime.now().year) + "\n")
f.close()
fhash = open("core/version_hash.gen.h", "w")
githash = ""
if os.path.isfile(".git/HEAD"):
head = open(".git/HEAD", "r").readline().strip()
if head.startswith("ref: "):
head = ".git/" + head[5:]
if os.path.isfile(head):
githash = open(head, "r").readline().strip()
else:
githash = head
fhash.write("#define VERSION_HASH \"" + githash + "\"")
fhash.close()
def parse_cg_file(fname, uniforms, sizes, conditionals):
import re
fs = open(fname, "r")
line = fs.readline()
while line:
if re.match(r"^\s*uniform", line):
res = re.match(r"uniform ([\d\w]*) ([\d\w]*)")
type = res.groups(1)
name = res.groups(2)
uniforms.append(name)
if (type.find("texobj") != -1):
sizes.append(1)
else:
t = re.match(r"float(\d)x(\d)", type)
if t:
sizes.append(int(t.groups(1)) * int(t.groups(2)))
else:
t = re.match(r"float(\d)", type)
sizes.append(int(t.groups(1)))
if line.find("[branch]") != -1:
conditionals.append(name)
line = fs.readline()
fs.close()
import glob
def detect_modules():
module_list = []
includes_cpp = ""
register_cpp = ""
unregister_cpp = ""
files = glob.glob("modules/*")
files.sort() # so register_module_types does not change that often, and also plugins are registered in alphabetic order
for x in files:
if (not os.path.isdir(x)):
continue
if (not os.path.exists(x + "/config.py")):
continue
x = x.replace("modules/", "") # rest of world
x = x.replace("modules\\", "") # win32
module_list.append(x)
try:
with open("modules/" + x + "/register_types.h"):
includes_cpp += '#include "modules/' + x + '/register_types.h"\n'
register_cpp += '#ifdef MODULE_' + x.upper() + '_ENABLED\n'
register_cpp += '\tregister_' + x + '_types();\n'
register_cpp += '#endif\n'
unregister_cpp += '#ifdef MODULE_' + x.upper() + '_ENABLED\n'
unregister_cpp += '\tunregister_' + x + '_types();\n'
unregister_cpp += '#endif\n'
except IOError:
pass
modules_cpp = """
// modules.cpp - THIS FILE IS GENERATED, DO NOT EDIT!!!!!!!
#include "register_module_types.h"
""" + includes_cpp + """
void register_module_types() {
""" + register_cpp + """
}
void unregister_module_types() {
""" + unregister_cpp + """
}
"""
with open("modules/register_module_types.gen.cpp", "w") as f:
f.write(modules_cpp)
return module_list
def win32_spawn(sh, escape, cmd, args, env):
import subprocess
newargs = ' '.join(args[1:])
cmdline = cmd + " " + newargs
startupinfo = subprocess.STARTUPINFO()
for e in env:
if type(env[e]) != type(""):
env[e] = str(env[e])
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env)
data, err = proc.communicate()
rv = proc.wait()
if rv:
print("=====")
print(err)
print("=====")
return rv
"""
def win32_spawn(sh, escape, cmd, args, spawnenv):
import win32file
import win32event
import win32process
import win32security
for var in spawnenv:
spawnenv[var] = spawnenv[var].encode('ascii', 'replace')
sAttrs = win32security.SECURITY_ATTRIBUTES()
StartupInfo = win32process.STARTUPINFO()
newargs = ' '.join(map(escape, args[1:]))
cmdline = cmd + " " + newargs
# check for any special operating system commands
if cmd == 'del':
for arg in args[1:]:
win32file.DeleteFile(arg)
exit_code = 0
else:
# otherwise execute the command.
hProcess, hThread, dwPid, dwTid = win32process.CreateProcess(None, cmdline, None, None, 1, 0, spawnenv, None, StartupInfo)
win32event.WaitForSingleObject(hProcess, win32event.INFINITE)
exit_code = win32process.GetExitCodeProcess(hProcess)
win32file.CloseHandle(hProcess);
win32file.CloseHandle(hThread);
return exit_code
"""
def android_add_flat_dir(self, dir):
if (dir not in self.android_flat_dirs):
self.android_flat_dirs.append(dir)
def android_add_maven_repository(self, url):
if (url not in self.android_maven_repos):
self.android_maven_repos.append(url)
def android_add_dependency(self, depline):
if (depline not in self.android_dependencies):
self.android_dependencies.append(depline)
def android_add_java_dir(self, subpath):
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
if (base_path not in self.android_java_dirs):
self.android_java_dirs.append(base_path)
def android_add_res_dir(self, subpath):
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
if (base_path not in self.android_res_dirs):
self.android_res_dirs.append(base_path)
def android_add_asset_dir(self, subpath):
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
if (base_path not in self.android_asset_dirs):
self.android_asset_dirs.append(base_path)
def android_add_aidl_dir(self, subpath):
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
if (base_path not in self.android_aidl_dirs):
self.android_aidl_dirs.append(base_path)
def android_add_jni_dir(self, subpath):
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
if (base_path not in self.android_jni_dirs):
self.android_jni_dirs.append(base_path)
def android_add_gradle_plugin(self, plugin):
if (plugin not in self.android_gradle_plugins):
self.android_gradle_plugins.append(plugin)
def android_add_gradle_classpath(self, classpath):
if (classpath not in self.android_gradle_classpath):
self.android_gradle_classpath.append(classpath)
def android_add_default_config(self, config):
if (config not in self.android_default_config):
self.android_default_config.append(config)
def android_add_to_manifest(self, file):
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
with open(base_path, "r") as f:
self.android_manifest_chunk += f.read()
def android_add_to_permissions(self, file):
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
with open(base_path, "r") as f:
self.android_permission_chunk += f.read()
def android_add_to_attributes(self, file):
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
with open(base_path, "r") as f:
self.android_appattributes_chunk += f.read()
def disable_module(self):
self.disabled_modules.append(self.current_module)
def use_windows_spawn_fix(self, platform=None):
if (os.name != "nt"):
return # not needed, only for windows
# On Windows, due to the limited command line length, when creating a static library
# from a very high number of objects SCons will invoke "ar" once per object file;
# that makes object files with same names to be overwritten so the last wins and
# the library looses symbols defined by overwritten objects.
# By enabling quick append instead of the default mode (replacing), libraries will
# got built correctly regardless the invocation strategy.
# Furthermore, since SCons will rebuild the library from scratch when an object file
# changes, no multiple versions of the same object file will be present.
self.Replace(ARFLAGS='q')
import subprocess