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D3DCREATE_SOFTWARE_VERTEXPROCESSING wrapper? #1
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You can do this already, run game once to generate log file then check BehaviorFlags. Next go to ini file and write you own BehaviorFlags in hex |
I think it still will be faster in some cases than broken ultra slow HW processing by some drivers/games (FFXIII I'm watching at you) |
You should probably watch your newer fork then (: https://github.com/rebtd7/FF13Fix |
I think OneTweakNG needs some kind plugin support to merge such fixes, motto is: "One To Tweak Them All" 😄 so I will contact the author of that tweak after Christmas and make some API for that. |
Hello,It's very luck to find this tool that likely implemented the D3DCREATE_SOFTWARE_VERTEXPROCESSING method to fix the vertex processing problem,so I am thinkign about whether it's possible to create some d3d9.dll generic wrapper to couple some game that always request D3DCREATE_HARDWARE_VERTEXPROCESSING?
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