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ship.py
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ship.py
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import pygame
class Ship():
def __init__(self, sf_settings, screen):
self.screen = screen
self.sf_settings = sf_settings
self.image = pygame.image.load('images/ship.png')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#put ship in the middle of the bottom of the page
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
#save float in the center value
self.center = float(self.rect.centerx)
#signs of moving
self.moving_right = False
self.moving_left = False
def check_right(self):
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return False
else:
return True
def check_left(self):
screen_rect = self.screen.get_rect()
if self.rect.left <= 0:
return False
else:
return True
def update(self):
ship_in_screen_right = self.check_right()
ship_in_screen_left = self.check_left()
if self.moving_right and ship_in_screen_right:
self.center += self.sf_settings.ship_speed
if self.moving_left and ship_in_screen_left:
self.center -= self.sf_settings.ship_speed
self.rect.centerx = self.center
def blitme(self):
self.screen.blit(self.image, self.rect)
def center_ship(self):
self.center = self.screen_rect.centerx