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Makefile
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Makefile
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#-------------------------------------------------------------------------------
.SUFFIXES:
#-------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
#-------------------------------------------------------------------------------
# APP_NAME sets the long name of the application.
# APP_SHORTNAME sets the short name of the application.
# APP_AUTHOR sets the author of the application.
# APP_VERSION sets the version of the application.
#-------------------------------------------------------------------------------
APP_NAME := Wii U Account Swap
APP_SHORTNAME := Wii U Account Swap
APP_AUTHOR := Nightkingale
APP_VERSION := v2.0.4
include $(DEVKITPRO)/wut/share/wut_rules
#-------------------------------------------------------------------------------
# DEBUG sets the debug flag for the application.
# This should be 0 for release builds, and 1 for development/workflow builds.
# * The version string will be appended with the git hash.
# * Compiling will produce verbose logs.
#-------------------------------------------------------------------------------
DEBUG := 0
# This appends the git hash to the version string.
ifeq ($(DEBUG), 1)
GIT_HASH := $(shell git rev-parse --short HEAD)
APP_VERSION := $(APP_VERSION)-$(GIT_HASH)
endif
#-------------------------------------------------------------------------------
# TARGET is the name of the output.
# BUILD is the directory where object files & intermediate files will be placed.
# SOURCES is a list of directories containing source code.
# DATA is a list of directories containing data files.
# INCLUDES is a list of directories containing header files.
# CONTENT is the path to the bundled folder that will be mounted as /vol/content/.
# ICON is the game icon, leave blank to use default rule.
# TV_SPLASH is the image displayed during bootup on the TV, leave blank to use default rule.
# DRC_SPLASH is the image displayed during bootup on the DRC, leave blank to use default rule.
#-------------------------------------------------------------------------------
TARGET := Wii_U_Account_Swap
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
ICON := assets/icon.png
TV_SPLASH := assets/tv_splash.png
DRC_SPLASH := assets/drc_splash.png
#-------------------------------------------------------------------------------
# options for code generation
#-------------------------------------------------------------------------------
CFLAGS := -Wall -Wextra -Wundef -Wshadow -Wpointer-arith -Wcast-align \
-O2 -fipa-pta -pipe -ffunction-sections \
$(MACHDEP)
CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__ -DAPP_VERSION=\"$(APP_VERSION)\"
CXXFLAGS := $(CFLAGS)
ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map)
LIBS := -lSDL2_mixer -lSDL2 -lSDL2_ttf -lfreetype -lharfbuzz -lfreetype -lpng -lbz2 \
-lz -lmodplug -lmpg123 -logg -lmocha -lwut
#-------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level
# containing include and lib
#-------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(WUT_ROOT) $(WUT_ROOT)/usr
#-------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#-------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#-------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#-------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#-------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#-------------------------------------------------------------------------------
export LD := $(CC)
#-------------------------------------------------------------------------------
else
#-------------------------------------------------------------------------------
export LD := $(CXX)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifneq (,$(strip $(CONTENT)))
export APP_CONTENT := $(TOPDIR)/$(CONTENT)
endif
ifneq (,$(strip $(ICON)))
export APP_ICON := $(TOPDIR)/$(ICON)
else ifneq (,$(wildcard $(TOPDIR)/$(TARGET).png))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else ifneq (,$(wildcard $(TOPDIR)/icon.png))
export APP_ICON := $(TOPDIR)/icon.png
endif
ifneq (,$(strip $(TV_SPLASH)))
export APP_TV_SPLASH := $(TOPDIR)/$(TV_SPLASH)
else ifneq (,$(wildcard $(TOPDIR)/tv-splash.png))
export APP_TV_SPLASH := $(TOPDIR)/tv-splash.png
else ifneq (,$(wildcard $(TOPDIR)/splash.png))
export APP_TV_SPLASH := $(TOPDIR)/splash.png
endif
ifneq (,$(strip $(DRC_SPLASH)))
export APP_DRC_SPLASH := $(TOPDIR)/$(DRC_SPLASH)
else ifneq (,$(wildcard $(TOPDIR)/drc-splash.png))
export APP_DRC_SPLASH := $(TOPDIR)/drc-splash.png
else ifneq (,$(wildcard $(TOPDIR)/splash.png))
export APP_DRC_SPLASH := $(TOPDIR)/splash.png
endif
.PHONY: $(BUILD) clean all
#-------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) -C $(BUILD) -f $(CURDIR)/Makefile V=$(DEBUG)
#-------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).wuhb $(TARGET).rpx $(TARGET).elf
#-------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#-------------------------------------------------------------------------------
# main targets
#-------------------------------------------------------------------------------
all : $(OUTPUT).wuhb
$(OUTPUT).wuhb : $(OUTPUT).rpx
$(OUTPUT).rpx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#-------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#-------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#-------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#-------------------------------------------------------------------------------
%.ttf.o %_ttf.h : %.ttf
#-------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#-------------------------------------------------------------------------------
%.ogg.o %_ogg.h : %.ogg
#-------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------