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FTLAV 3.1.0

  • NEW: Added markers in visualisation that show hazards and other information. These include: Store (S), Red Giant (RG), Pulsar (P), Asteroid Field (AF), Anti-Ship Battery (ASB), Rebel Fleet (RF) and Hostile Ship (HS). Addresses issue #6.
  • NEW: Create a recording when the player arrives at the beacon and whenever the event type changes, allowing the recording of both the start and end of an encounter at the same beacon.
  • NEW: Enable hull strength in the visualiser by default.
  • NEW: Record the ID number of each beacon.
  • FIX: Set minimum size for visualiser window.
  • FIX: Save game parsing is now much more reliable.
  • FIX: Create only 1 release, not one for Mac/Linux and one for Windows, since there was no difference between these.

FTLAV 3.0.0

It has been 9 years, but a new version of FTLAV is finally here!

  • NEW: Now compatible with FTL v1.6.4, the latest version of the game!
  • NEW: Spreadsheet export and import feature has been completely rewritten to be much more reliable.
  • NEW: Feature resume earlier recordings.
  • NEW: Added new data types for recording:
    • Crew list of player and enemy ship.
    • Store contents, if a store is present.
    • More expansive listing of weapon layout, drone layout and ship augments of both the player and enemy ship.
    • …and more!
  • NEW: Redesigned visualiser.
  • NEW: Redesigned UI.
  • NEW: Massive under-the-hood-changes
    • Saved game parser code is now based on code from the FTL Profile Editor by Reseto.
    • Upgraded from Java 7 to Java 8.
    • Lots of cleanup.