You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Shaders are another big goal for Yoru Engine, as they supply flexible graphics manipulation through the use of shader languages. I'll be looking for ways to bridge the SKRuntimeEffect(ref), but it should be fairly easy to implement. I may also add a way of exporting shader language contents to a binary file.
Heres a screenshot of a shader running with Yoru on MacOS:
The text was updated successfully, but these errors were encountered:
I'm determining whether to design a custom shader language that parses to SkSl, otherwise I may instead just provide a helper library for SkSl that provides certain functionality. (potentially comment-based control for dynamically importing functions that are saved in Yoru's resources)
Shaders are another big goal for Yoru Engine, as they supply flexible graphics manipulation through the use of shader languages. I'll be looking for ways to bridge the
SKRuntimeEffect
(ref), but it should be fairly easy to implement. I may also add a way of exporting shader language contents to a binary file.Heres a screenshot of a shader running with Yoru on MacOS:

The text was updated successfully, but these errors were encountered: