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PoP2: incorrect palette handling #1
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But this bug is already fixed in the version on GitHub. |
Hi @bt2901, |
It doesn't seem to be working, unfortunately.
I used the following command: |
OK, that was the error on my side. I forgot about Now it's working, thanks! The only issue I've seen so far is about extracting All extracted pictures are OK except the range of |
These are the images of the thrown flame-ball. There are some further images that would use a palette from a different DAT. |
This is a known issue. The details are here: http://forum.princed.org/viewtopic.php?f=70&t=4062
I wanted to export backgrounds from caverns and final, and the images came with garbled palette. I managed to fix this manually, so now I'm sharing my findings.
(I used PR-1.3.1-prerelease2)
My MO was as follows:
Information about palette files:
CAVERNS/pals03500.pal
Consists of 320 colors (larger than 256)
The first 160 colors are related to the shap03501-shap04059 (they export correctly).
The last 160 colors are about the bridge scenery: shap04225 - shap04235.
FINAL/pals03500.pal
Consists of 576 colors (larger than 256)
First 192 colors = shap03501-shap04027 (tower)
Next 96 = shap04050-shap04105 (chessboard and spider)
Next 96 - unused (and empty)
Next 192 - shap04125-shap04189 (crystal room and Escher rooms)
Observations:
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