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Hi, It would be really helpful if you could provide a minimal code snippet that demonstrates the problem. Thanks! |
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Essentially I am creating a shoe-box shape box and put a tx and rx in side of it to simulate the ray tracing behaviors. Following is my scene file Following is my code to place tx and rx inside of it:
Following code is where I assign a random radio material to it, note that the six wall of the box are all made of the same material
And when I do compute path and return the a value of the los path:
the amplitude part would return a close to zero term for the line of sight path. Another question about path delayBeyond this, I have another question. I am also interesting in the delay term here, is it really reflect the wave propagation time? When I multiply the delay term with the speed of light, i.e. 3e8, the distance is slightly different from the actual distance between the ground truth distance (because I know the scene scale is of 8m102m3m, and TX and RX are placed at [0,0,1.5] and [3,3,0.1] in the room. Appreciate for you timely reply!!! And when you load my scene, tx and rx configuration into the scene and do ray tracing, you are going to see something similar to the figure below. |
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@faycalaa Thanks, this really help! Thanks you! |
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Hello there, I just run into sionna simulation and this is a great work. However, when I do compute_paths, and extract the los path (which is essentially the first path in the results), the abs(a) value of path is always close to zero like 1e-11, while abs(a) for reflection path is like 1e-4 level. From my understanding, abs(a) should be the amplitude of the channel, so theoretically abs(a) should be very large for the los path (if there is no obstacle between tx and rx), which is wrong here? Can anyone help me answer this question?
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