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Hello @jrounds, Does adding an <shape type="obj" id="myname">
...
</shape> |
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Hi all,
Maybe someone knows this.
If have an xml with object files that correctly load in sionna, what do I add to the xml to give scene.get("...") a key that I know by inspect the xml?
For example suppose this is an object in a valid scene xml:
This loads, but is in sionna's scene as "_unnamed-##". I want to assign it a name so I can scene.get("my_wall") or something like that.
I assume the xml can be altered to make it have an object title or tag or something that can be found. TBH I have iterated scene objects and the best hint you get to the original object is the material name.
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