-
Notifications
You must be signed in to change notification settings - Fork 12
/
Copy pathCMakeLists.txt
147 lines (123 loc) · 5.65 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
# Copyright (c) 2023-2025, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
cmake_minimum_required (VERSION 3.19)
include(${CMAKE_CURRENT_SOURCE_DIR}/../../External/Donut/compileshaders.cmake)
file(GLOB shaders "*.hlsl")
file(GLOB sources "*.cpp" "*.h")
set(project Pathtracer)
set(folder "Samples/Pathtracer")
option (NRD_EMBEDS_SPIRV_SHADERS "NRD embeds SPIRV shaders" OFF)
option (NRD_EMBEDS_DXIL_SHADERS "NRD embeds DXIL shaders" OFF)
option (NRD_EMBEDS_DXBC_SHADERS "NRD embeds DXBC shaders" OFF)
set(NRC_LIB_DIR ${NRC_DIR}/Lib)
# Is the NRC package a dev package (internal), or production
if(EXISTS ${NRC_LIB_DIR}/NRC_D3D12_relwithdebinfo.lib)
set (NRC_DEV_BUILD true)
else()
set (NRC_DEV_BUILD false)
endif()
if(NRC_DEV_BUILD)
set(NRC_LIBRARY_NAME_D3D12_DEBUG NRC_D3D12_debug)
set(NRC_LIBRARY_NAME_D3D12_RELEASE NRC_D3D12_relwithdebinfo)
if(DONUT_WITH_VULKAN AND SETUP_NRC_WITH_VULKAN)
set(NRC_LIBRARY_NAME_VULKAN_DEBUG NRC_Vulkan_debug)
set(NRC_LIBRARY_NAME_VULKAN_RELEASE NRC_Vulkan_relwithdebinfo)
endif()
else()
set(NRC_LIBRARY_NAME_D3D12_DEBUG NRC_D3D12)
set(NRC_LIBRARY_NAME_D3D12_RELEASE NRC_D3D12)
if(DONUT_WITH_VULKAN AND SETUP_NRC_WITH_VULKAN)
set(NRC_LIBRARY_NAME_VULKAN_DEBUG NRC_Vulkan)
set(NRC_LIBRARY_NAME_VULKAN_RELEASE NRC_Vulkan)
endif()
endif()
# Set SHARC includes
set(SHARC_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../Libraries)
# Shader Model 6_6 requires Agility SDK on Windows 10.
if(DONUT_WITH_VULKAN)
set (SHADERMAKE_GENERAL_ARGS_SPIRV "--shaderModel 6_6 -I ${NRC_DIR}/include -I ${SHARC_INCLUDE_DIR}/Sharc/include --vulkanMemoryLayout dx")
endif()
set (SHADERMAKE_GENERAL_ARGS_DXIL "--shaderModel 6_6 --useAPI --WX --PDB -I ${NRC_DIR}/include -I ${SHARC_INCLUDE_DIR}/Sharc/include")
donut_compile_shaders(
TARGET ${project}_shaders
CONFIG ${CMAKE_CURRENT_SOURCE_DIR}/shaders.cfg
SOURCES ${shaders}
FOLDER ${folder}
SPIRV_DXC ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/shaders/${project}/spirv
DXIL ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/shaders/${project}/dxil
SHADERMAKE_OPTIONS_SPIRV ${SHADERMAKE_GENERAL_ARGS_SPIRV}
SHADERMAKE_OPTIONS_DXIL ${SHADERMAKE_GENERAL_ARGS_DXIL}
)
add_executable(${project} WIN32 ${sources})
target_link_libraries(${project} donut_render donut_app donut_engine NRD)
add_dependencies(${project} ${project}_shaders nrd_shaders)
set_target_properties(${project} PROPERTIES FOLDER ${folder})
ADD_DEFINITIONS(-DUNICODE)
ADD_DEFINITIONS(-D_UNICODE)
# NRC libs
if(NRC_DEV_BUILD)
target_link_libraries(${project} debug "${NRC_LIB_DIR}/${NRC_LIBRARY_NAME_D3D12_DEBUG}.lib")
target_link_libraries(${project} optimized "${NRC_LIB_DIR}/${NRC_LIBRARY_NAME_D3D12_RELEASE}.lib")
else()
target_link_libraries(${project} "${NRC_LIB_DIR}/${NRC_LIBRARY_NAME_D3D12_RELEASE}.lib")
endif()
if(DONUT_WITH_VULKAN AND SETUP_NRC_WITH_VULKAN)
if(NRC_DEV_BUILD)
target_link_libraries(${project} debug "${NRC_LIB_DIR}/${NRC_LIBRARY_NAME_VULKAN_DEBUG}.lib")
target_link_libraries(${project} optimized "${NRC_LIB_DIR}/${NRC_LIBRARY_NAME_VULKAN_RELEASE}.lib")
else()
target_link_libraries(${project} "${NRC_LIB_DIR}/${NRC_LIBRARY_NAME_VULKAN_RELEASE}.lib")
endif()
endif()
# NRC includes
include_directories("${NRC_DIR}/include" "${NRD_PATH}/Include")
# Copy Agility SDK binaries (if needed) one level below project executable to avoid known issues.
# Details in the section "Known Issues" https://devblogs.microsoft.com/directx/gettingstarted-dx12agility/
add_custom_command(TARGET ${project} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/../../External/AgilitySDK/build/native/bin/x64/D3D12Core.dll
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/D3D12/D3D12Core.dll
)
add_custom_command(TARGET ${project} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/../../External/AgilitySDK/build/native/bin/x64/d3d12SDKLayers.dll
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/D3D12/d3d12SDKLayers.dll
)
# Copy runtime libraries
file(GLOB NVRTC64_PATH "${NRC_DIR}/Bin/nvrtc64_*")
file(GLOB CUDART64_PATH "${NRC_DIR}/Bin/cudart64_*")
file(GLOB NVRTC_BUILTINS64 "${NRC_DIR}/Bin/nvrtc-builtins64_*")
add_custom_command(
TARGET ${project} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${NVRTC64_PATH}"
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}
COMMAND ${CMAKE_COMMAND} -E copy "${CUDART64_PATH}"
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}
COMMAND ${CMAKE_COMMAND} -E copy "${NVRTC_BUILTINS64}"
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}
)
set( copy_nrc_d3d_command
${CMAKE_COMMAND} -E copy
"${NRC_DIR}/Bin/$<$<CONFIG:Debug>:${NRC_LIBRARY_NAME_D3D12_DEBUG}>$<$<CONFIG:Release,RelWithDebInfo>:${NRC_LIBRARY_NAME_D3D12_RELEASE}>.dll"
$<TARGET_FILE_DIR:${project}>
)
add_custom_command( TARGET ${project} POST_BUILD
COMMAND "${copy_nrc_d3d_command}"
COMMAND_EXPAND_LISTS
)
if(DONUT_WITH_VULKAN AND SETUP_NRC_WITH_VULKAN)
set( copy_nrc_vulkan_command
${CMAKE_COMMAND} -E copy
"${NRC_DIR}/Bin/$<$<CONFIG:Debug>:${NRC_LIBRARY_NAME_VULKAN_DEBUG}>$<$<CONFIG:Release,RelWithDebInfo>:${NRC_LIBRARY_NAME_VULKAN_RELEASE}>.dll"
$<TARGET_FILE_DIR:${project}>
)
add_custom_command( TARGET ${project} POST_BUILD
COMMAND "${copy_nrc_vulkan_command}"
COMMAND_EXPAND_LISTS
)
endif()