Releases: NVIDIAGameWorks/Opacity-MicroMap-SDK
Releases · NVIDIAGameWorks/Opacity-MicroMap-SDK
Release 1.0.0
1.0.0 release! 🥳
- (GPU Baker) : General memory improvements. Optionally perform a pre-pass to find optimal memory bounds, or explicitly limit the memory usage via maxOmmArrayDataSize.
- (GPU Baker) : Enable embedded SPIRV shaders also on Linux.
- (CPU Baker) : Adding support for UNORM8 texture format, to speed up the baking operation.
- (CPU Baker) : Conservative baking using multiple texture slices. This allows conservative OMM generation for MIP-mapped textures.
- (General) : C-compatible interface for maximal combability.
Release 0.9.2
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Improved memory management for GPU baker
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Pre-Pass support: split baking in two steps to make sure no redundant memory is allocated
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Limit the max amout ommArrayData the baker may use
Release 0.9.1
Minor API refactor. SDK now uses both a C and C++ interface
Release 0.9.0
Initial release of the Opacity Micro-Map SDK