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Releases: NVIDIAGameWorks/Opacity-MicroMap-SDK

Release 1.0.0

17 Mar 14:09
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1.0.0 release! 🥳

  • (GPU Baker) : General memory improvements. Optionally perform a pre-pass to find optimal memory bounds, or explicitly limit the memory usage via maxOmmArrayDataSize.
  • (GPU Baker) : Enable embedded SPIRV shaders also on Linux.
  • (CPU Baker) : Adding support for UNORM8 texture format, to speed up the baking operation.
  • (CPU Baker) : Conservative baking using multiple texture slices. This allows conservative OMM generation for MIP-mapped textures.
  • (General) : C-compatible interface for maximal combability.

Release 0.9.2

07 Feb 18:49
ebb7ee9
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Release 0.9.2 Pre-release
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  • Improved memory management for GPU baker

  • Pre-Pass support: split baking in two steps to make sure no redundant memory is allocated

  • Limit the max amout ommArrayData the baker may use

Release 0.9.1

25 Jan 12:57
9c6adf7
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Release 0.9.1 Pre-release
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Minor API refactor. SDK now uses both a C and C++ interface

Release 0.9.0

27 Dec 10:18
fb4cb0f
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Release 0.9.0 Pre-release
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Initial release of the Opacity Micro-Map SDK