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CMakeLists.txt
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cmake_minimum_required(VERSION 3.16)
include(FetchContent)
# Options
option(DISABLE_SHADER_COMPILATION "Disable shader compilation" OFF)
option(USE_MINIMAL_DATA "Use minimal '_Data' (90MB)" OFF)
set(SHADER_OUTPUT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/_Shaders")
# Cached
set(DXC_CUSTOM_PATH "custom/path/to/dxc" CACHE STRING "This DXC will be used if Vulkan SDK is not installed")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/_Bin" CACHE STRING "")
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "")
# Create project
project(NRDSample LANGUAGES C CXX)
# Globals?
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_C_STANDARD 99)
# Download dependencies (Packman)
if(WIN32)
set(PACKMAN_EXT ".cmd")
endif()
if((CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64") OR(CMAKE_SYSTEM_PROCESSOR MATCHES "AMD64"))
if(WIN32)
set(PACKMAN_PLATFORM "windows-x86_64")
else()
set(PACKMAN_PLATFORM "linux-x86_64")
endif()
elseif((CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64") OR(CMAKE_SYSTEM_PROCESSOR MATCHES "arm64"))
set(PACKMAN_PLATFORM "linux-aarch64")
else()
message(FATAL_ERROR "Unsupported architecture: '${CMAKE_SYSTEM_PROCESSOR}'")
endif()
message("Packman platform: ${PACKMAN_PLATFORM}")
if(USE_MINIMAL_DATA)
set(NRI_DATA_VERSION 2.3_minimal)
message("Using minimal '_Data'")
else()
set(NRI_DATA_VERSION 2.3)
endif()
execute_process(COMMAND "${CMAKE_CURRENT_SOURCE_DIR}/External/Packman/packman${PACKMAN_EXT}" pull "${CMAKE_CURRENT_SOURCE_DIR}/Dependencies.xml" -p ${PACKMAN_PLATFORM} -t nri_data_version=${NRI_DATA_VERSION}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE PACKMAN_RESULT
)
if(NOT "${PACKMAN_RESULT}" STREQUAL "0")
message(FATAL_ERROR "Packman failed(code = ${PACKMAN_RESULT})")
endif()
# Download dependencies
set(DEPS)
# SHARC
FetchContent_Declare(
sharc
GIT_REPOSITORY https://github.com/NVIDIA-RTX/SHARC.git
GIT_TAG main
GIT_SHALLOW 1
)
list(APPEND DEPS sharc)
if(DEPS)
message("Downloading dependencies:")
message(STATUS "${DEPS} ...")
FetchContent_MakeAvailable(${DEPS})
endif()
# Compile options
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(COMPILE_OPTIONS -msse4.1 -Wextra)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
set(COMPILE_OPTIONS -msse4.1 -Wextra)
elseif(MSVC)
set(COMPILE_OPTIONS /W4 /WX /wd4324 /wd4834)
else()
message(WARNING "Unknown compiler!")
endif()
# Compile definitions
if(WIN32)
set(COMPILE_DEFINITIONS WIN32_LEAN_AND_MEAN NOMINMAX _CRT_SECURE_NO_WARNINGS _UNICODE UNICODE)
endif()
# External/NRIFramework
set(NRIF_SHADERS_PATH "${SHADER_OUTPUT_PATH}" CACHE STRING "")
set(NRI_SHADERS_PATH "${SHADER_OUTPUT_PATH}" CACHE STRING "")
option(NRI_ENABLE_NONE_SUPPORT "" OFF)
option(NRI_ENABLE_D3D11_SUPPORT "" OFF)
option(NRI_ENABLE_NIS_SDK "" ON)
option(NRI_ENABLE_NGX_SDK "" ON)
option(NRI_ENABLE_FFX_SDK "" ON)
option(NRI_ENABLE_XESS_SDK "" ON)
add_subdirectory("External/NRIFramework")
# External/NRD
set(NRD_DXC_CUSTOM_PATH ${DXC_CUSTOM_PATH} CACHE STRING "")
set(NRD_SHADERS_PATH "${SHADER_OUTPUT_PATH}" CACHE STRING "")
set(NRD_NORMAL_ENCODING "2" CACHE STRING "")
set(NRD_ROUGHNESS_ENCODING "1" CACHE STRING "")
option(NRD_DISABLE_SHADER_COMPILATION "" ${DISABLE_SHADER_COMPILATION})
add_subdirectory("External/NRD")
# Move dependencies into "External"
function(fix_folders _DIRECTORY _FOLDER)
get_property(_TARGETS DIRECTORY "${_DIRECTORY}" PROPERTY BUILDSYSTEM_TARGETS)
foreach(_TARGET IN LISTS _TARGETS)
get_property(_FOLDER_ORIGINAL TARGET ${_TARGET} PROPERTY FOLDER)
set_property(TARGET ${_TARGET} PROPERTY FOLDER "${_FOLDER}/${_FOLDER_ORIGINAL}")
endforeach()
get_property(SUBDIRS DIRECTORY "${_DIRECTORY}" PROPERTY SUBDIRECTORIES)
foreach(SUBDIR IN LISTS SUBDIRS)
fix_folders("${SUBDIR}" "${_FOLDER}")
endforeach()
endfunction()
fix_folders("External/NRIFramework" "External")
fix_folders("External/NRD" "External")
# Get source directories for 3rd parties
get_target_property(ML_SOURCE_DIR MathLib INTERFACE_INCLUDE_DIRECTORIES)
get_target_property(NRI_SOURCE_DIR NRI SOURCE_DIR)
get_target_property(NRD_SOURCE_DIR NRD SOURCE_DIR)
# NRD sample
file(GLOB NRD_SAMPLE_SOURCE "Source/*.cpp")
source_group("" FILES ${NRD_SAMPLE_SOURCE})
add_executable(${PROJECT_NAME} ${NRD_SAMPLE_SOURCE})
target_include_directories(${PROJECT_NAME} PRIVATE
"Source"
"External"
"$ENV{VULKAN_SDK}/include"
)
target_compile_definitions(${PROJECT_NAME} PRIVATE
${COMPILE_DEFINITIONS}
PROJECT_NAME=${PROJECT_NAME}
NRD_NORMAL_ENCODING=${NRD_NORMAL_ENCODING}
NRD_ROUGHNESS_ENCODING=${NRD_ROUGHNESS_ENCODING}
DXC_PATH=${DXC_PATH}
DXC_SPIRV_PATH=${DXC_SPIRV_PATH}
ML_SOURCE_DIR=${ML_SOURCE_DIR}
NRI_SOURCE_DIR=${NRI_SOURCE_DIR}/Include
NRD_SOURCE_DIR=${NRD_SOURCE_DIR}/Shaders/Include
SHARC_SOURCE_DIR=${sharc_SOURCE_DIR}/Include
)
target_compile_options(${PROJECT_NAME} PRIVATE ${COMPILE_OPTIONS})
target_link_libraries(${PROJECT_NAME} PRIVATE
NRIFramework
NRD
NRDIntegration
)
if(UNIX)
target_link_libraries(${PROJECT_NAME} PRIVATE ${CMAKE_DL_LIBS} pthread X11)
endif()
set_property(TARGET ${PROJECT_NAME} PROPERTY FOLDER "Sample")
set_property(TARGET ${PROJECT_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
# Copy arguments for Visual Studio Smart Command Line Arguments extension
if(WIN32 AND MSVC)
configure_file(.args "${CMAKE_BINARY_DIR}/${PROJECT_NAME}.args.json" COPYONLY)
endif()
# Shaders
file(GLOB_RECURSE SHADERS
"Shaders/*.hlsl"
"Shaders/*.hlsli"
)
set_source_files_properties(${SHADERS} PROPERTIES VS_TOOL_OVERRIDE "None")
set(SHADERMAKE_GENERAL_ARGS
--useAPI --flatten --stripReflection --WX
--sRegShift 100 --tRegShift 200 --bRegShift 300 --uRegShift 400
--binary
--shaderModel 6_6
--sourceDir "Shaders"
--ignoreConfigDir
-c "Shaders/Shaders.cfg"
-o "${SHADER_OUTPUT_PATH}"
-I "Shaders"
-I "External"
-I "${ML_SOURCE_DIR}"
-I "${NRD_SOURCE_DIR}/Shaders/Include"
-I "${NRI_SOURCE_DIR}/Include"
-I "${sharc_SOURCE_DIR}/Include"
-D NRD_NORMAL_ENCODING=${NRD_NORMAL_ENCODING}
-D NRD_ROUGHNESS_ENCODING=${NRD_ROUGHNESS_ENCODING}
)
if(WIN32)
add_custom_target(${PROJECT_NAME}Shaders ALL
COMMAND ShaderMake ${SHADERMAKE_GENERAL_ARGS} -p DXIL --compiler "${DXC_PATH}"
COMMAND ShaderMake ${SHADERMAKE_GENERAL_ARGS} -p SPIRV --compiler "${DXC_SPIRV_PATH}" --hlsl2021
DEPENDS ShaderMake
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
VERBATIM
SOURCES ${SHADERS}
)
else()
add_custom_target(${PROJECT_NAME}Shaders ALL
COMMAND ShaderMake ${SHADERMAKE_GENERAL_ARGS} -p SPIRV --compiler "${DXC_SPIRV_PATH}" --hlsl2021
DEPENDS ShaderMake
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
VERBATIM
SOURCES ${SHADERS}
)
endif()
set_property(TARGET ${PROJECT_NAME}Shaders PROPERTY FOLDER "Sample")
add_dependencies(${PROJECT_NAME} ${PROJECT_NAME}Shaders)