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Fix specularity #112

Merged
merged 1 commit into from
Oct 12, 2020
Merged

Fix specularity #112

merged 1 commit into from
Oct 12, 2020

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costashatz
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@costashatz costashatz commented Oct 10, 2020

We were having too much specularity in our scenes. This PR addresses this issue + makes a small fix for ill-formed materials. Now there is a parameter to tune how much specularity we want in our scene.

@costashatz costashatz added this to the RobotDART 1.0.0 milestone Oct 10, 2020
@costashatz costashatz linked an issue Oct 10, 2020 that may be closed by this pull request
@jbmouret
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Thanks! It looks much nicer. OK for merging asap.

@costashatz costashatz merged commit d1e0bb4 into master Oct 12, 2020
@costashatz costashatz deleted the fix_specularity branch October 12, 2020 07:39
costashatz added a commit that referenced this pull request Dec 8, 2021
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Remove the white spots (specular effects) in Talos
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