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SignPortals and WorldInventories #20
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I'm pretty sure this is an old bug that's been fixed. Could you supply the info requested here. |
Output of /mv version -r: Startup log: |
Interesting. Will have a look shortly. I'll have to test this one a bit. Any details (specific steps) to reproduce (preferably every time) would be helpful. Thanks. |
It happens every time for me, when i use SIgnPortals. BR |
Is this still present? I've kinda been a slacker with SignPortals lately. Wanted to close out some issues. |
I did update Multiverse (core, sign, nether) and Bukkit:
The problem is still present: |
I have to admit that, after reading small portions of the code, I do not see why SignPortals should be able to produce a different result than MV-TP, as both seem to rely on the safelyTeleport-method of the SafeTTeleporter-Interface, which should in both cases be backed by the SimpleSafeTTeleporter... The only difference I can see is, that the teleportation for SignPortals is done, while processing a PlayerInteractEvent. I would assume that the cause is some kind of bad call-order. I am sorry that I cannot give you better hints or even a patch :/ |
Hello, I am using SignPortals to warp between a creative and a survival world.
To prevent items from being carried from creative to survival I use WorldInvetories (https://github.com/Drayshak/WorldInventories).
When teleporting from one world to another via /mv tp world_name everything is fine. When teleporting using a SIgnPortal my inventory gets displayed wrong (items from old world are displayed). However this is only a display issue.
When trying to resort the inventory, the game will update to the correct inventory.
As this problem only occurs using SignPortals and not "/mv tp"-porting i suspect it to be an issue of SIgnPortals.
If my explanations were not helpful, I might make a video for you ^^
Best regards
Nobody
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