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Why im getting a camera shaking capture? #9

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iMaciaP opened this issue May 22, 2024 · 6 comments
Open

Why im getting a camera shaking capture? #9

iMaciaP opened this issue May 22, 2024 · 6 comments

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@iMaciaP
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iMaciaP commented May 22, 2024

Hi im using the plugin for unreal engine 5.4, it works like a charm and its a very good job. But im unable to get a perfect defined 360 image, i keep getting this camera shaking effect like seen in below. I followed all the docs, and the only problem is at the final render, what can i look for?

Unreal Engine 5 360 2024 05 22 - 09 11 35 32

@iMaciaP
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iMaciaP commented May 22, 2024

Also, i've tried in 5.3 and works perfect, so its something about 5.4, hope you can give some feedback. Great job, cheers.

@MonsterGuo
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Sorry, this plug-in is coming to the end of its life.
From the data obtained by Debug, it is because the FOV returned from Ansel is not consistent with the FOV used to synthesize the panorama.
It may be the cause of UE5.4, but the appearance is the problem of Ansel.

@iMaciaP
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iMaciaP commented May 27, 2024

Okey thanks for the info, do you recommend me some approach? as i'm researching best ways to do 360's in unreal, currently i'm aslo trying to setup a camera 1:1 and then cubemap to pano with removing stitching.

@user11422
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Hi, I'm getting the same issue with all of my renders. I am using Unreal 5.3. Is there any fixes or alternatives that I can use to get a high quality 360 render? I tried using the Unreal's built-in panoramic renderer but that doesn't support Lumen.

@MonsterGuo
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your can use “panoramic render Pass”or "camera 360 V2"in unreal market

@MonsterGuo
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Try setting the window mode to 16:9

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