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Implement handling of Ctrl+Click to craft as a single batch instead of per item type #6

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windyknight opened this issue Sep 7, 2024 · 0 comments

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@windyknight
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Issue was raised beforehand by someone else as AppliedEnergistics/Applied-Energistics-2#8020 and brought up the logical solution of considering all the needed crafting ingredients as a single job (like in NAE2) rather than the current implementation of splitting each item type into its own job for whatever reason.

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