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engine_config.json
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{
"debug-build": {
"app-close-key": "ESCAPE",
"auto-recompile-files": false,
"debug-graphics": true,
"editor-key": "GRAVE_ACCENT",
"editor-style": "MXENGINE",
"recompile-files-key": "F5",
"shader-source-directory": "./MxEngine/src/Platform/OpenGL/Shaders"
},
"filesystem": {
"ignored-folders": [
"MxEngine",
"out",
"build",
".git",
".vs"
]
},
"renderer": {
"anisothropic-filtering": 16,
"dir-light-texture-size": 2048,
"engine-texture-size": 512,
"major-version": 4,
"minor-version": 5,
"point-light-texture-size": 512,
"profile": "CORE",
"spot-light-texture-size": 512
},
"window": {
"cursor-mode": "DISABLED",
"double-buffering": false,
"position": [
300.0,
150.0
],
"size": [
1600.0,
900.0
],
"title": "MxEngine Application"
}
}