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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "AudioStreamPlayer",
"class": "TextToSpeech",
"language": "GDScript",
"path": "res://addons/texttospeech/TextToSpeech.gd"
}, {
"base": "AudioStreamPlayer2D",
"class": "TextToSpeech2D",
"language": "GDScript",
"path": "res://addons/texttospeech/TextToSpeech2D.gd"
}, {
"base": "AudioStreamPlayer3D",
"class": "TextToSpeech3D",
"language": "GDScript",
"path": "res://addons/texttospeech/TextToSpeech3D.gd"
} ]
_global_script_class_icons={
"TextToSpeech": "",
"TextToSpeech2D": "",
"TextToSpeech3D": ""
}
[application]
config/name="CarBreh"
run/main_scene="res://main.tscn"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "res://addons/speechtotext/plugin.cfg", "res://addons/texttospeech/plugin.cfg" )
[gdnative]
singletons=[ "res://pythonscript.gdnlib" ]
singletons_disabled=[ ]
[gui]
common/drop_mouse_on_gui_input_disabled=true
[mono]
project/assembly_name="CarBreh"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"