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In GLTF, it's possible to have "duplicate" nodes that are re-used, such as multiple objects re-using the same mesh data. This includes lights; it's possible for multiple nodes to reference the same light entry:
In GLTF, it's possible to have "duplicate" nodes that are re-used, such as multiple objects re-using the same mesh data. This includes lights; it's possible for multiple
node
s to reference the same light entry:This is done in blender similarly to how it handles duplicate mesh references:
Doing this, however, disables the lights entirely, for some reason. For a simple scene it generates:
instead of the expected:
simple repro. Note that I'm not entirely sure whether this belongs here, in simplepbr, or inside panda itself...
repro.zip
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