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In gltf-viewer, the following are enabled/used by default:
base_color/albedo
metallic
roughness
The following needs to be enabled/toggled:
normal (n key)
occlusion (o key)
As for "enabled correctly in panda3d", you'll need something like simplepbr to make use of all of the PBR textures since Panda's default auto-shader does not do PBR.
Thanks for your answer.
I mean,could you please add a function to gltf-viewer or simplepbr which can enable/disable/toggle base_color,metallic,roughness and etc. textures by press hot-keys just like normal(n key)?
How to check whether the textures(such as normal map,roughness,metallic and etc.) are enabled correctly in panda3d?
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