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FirstPersonCamera.cpp
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#include "FirstPersonCamera.h"
FirstPersonCamera::FirstPersonCamera()
: _isMouseLocked(false)
{
_mmd = mmp::getMMDMainData();
}
FirstPersonCamera::~FirstPersonCamera()
{
}
void
FirstPersonCamera::lockMouse(bool lock)
{
if (_isMouseLocked != lock)
{
if (!lock)
::ShowCursor(TRUE);
else
{
POINT pt;
::GetCursorPos(&pt);
_lockMouseX = pt.x;
_lockMouseY = pt.y;
::ShowCursor(FALSE);
}
_isMouseLocked = lock;
}
}
void
FirstPersonCamera::moveCamera(float speed) noexcept
{
D3DXMATRIX rotate;
D3DXMatrixRotationYawPitchRoll(&rotate, -_mmd->rxyz.y, -_mmd->rxyz.x, _mmd->rxyz.z);
D3DXVECTOR4 forward;
D3DXVec3Transform(&forward, &D3DXVECTOR3(0, 0, -1), &rotate);
_mmd->xyz.x += forward.x * speed;
_mmd->xyz.y += forward.y * speed;
_mmd->xyz.z += forward.z * speed;
}
void
FirstPersonCamera::yawCamera(float speed) noexcept
{
D3DXMATRIX rotate;
D3DXMatrixRotationYawPitchRoll(&rotate, -_mmd->rxyz.y, -_mmd->rxyz.x, _mmd->rxyz.z);
D3DXVECTOR4 right;
D3DXVec3Transform(&right, &D3DXVECTOR3(1, 0, 0), &rotate);
_mmd->xyz.x += right.x * speed;
_mmd->xyz.y += right.y * speed;
_mmd->xyz.z += right.z * speed;
}
void
FirstPersonCamera::rotateCamera(int x, int y)
{
if (!_isMouseLocked)
return;
float angleX = (x - _lockMouseX) / 500.0f;
float angleY = (y - _lockMouseY) / 500.0f;
_lockMouseX = x;
_lockMouseY = y;
D3DXMATRIX rotate;
D3DXMatrixRotationYawPitchRoll(&rotate, -_mmd->rxyz.y, -_mmd->rxyz.x, _mmd->rxyz.z);
D3DXVECTOR4 foward;
D3DXVec3Transform(&foward, &D3DXVECTOR3(0, 0, 1), &rotate);
_mmd->rxyz.y -= angleX;
_mmd->rxyz.x -= angleY;
_mmd->xyz.x += foward.x * _mmd->length;
_mmd->xyz.y += foward.y * _mmd->length;
_mmd->xyz.z += foward.z * _mmd->length;
_mmd->length = 0;
}
void
FirstPersonCamera::KeyBoardProc(WPARAM wParam, LPARAM lParam)
{
if (_mmd->is_camera_mode)
{
float speed = GetKeyState(VK_SHIFT) > 0 ? 1.0f : 4.0f;
if (wParam != VK_PROCESSKEY)
{
if (wParam == 'W')
moveCamera(-speed);
if (wParam == 'S')
moveCamera(speed);
if (wParam == 'A')
yawCamera(-speed * 0.5f);
if (wParam == 'D')
yawCamera(speed * 0.5f);
}
}
}
void
FirstPersonCamera::MouseProc(WPARAM wParam, const MOUSEHOOKSTRUCT* lParam)
{
if (_mmd->is_camera_mode)
{
switch (wParam)
{
case WM_LBUTTONDOWN:
{
this->lockMouse(true);
break;
}
case WM_LBUTTONUP:
{
this->lockMouse(false);
break;
}
case WM_MOUSEMOVE:
{
PMOUSEHOOKSTRUCT mouse = (PMOUSEHOOKSTRUCT)lParam;
this->rotateCamera(mouse->pt.x, mouse->pt.y);
break;
}
}
}
}
int
version()
{
return 4;
}
MMDPluginDLL4*
create4(IDirect3DDevice9* device)
{
return new FirstPersonCamera();
}
void
destroy4(MMDPluginDLL4* p)
{
delete p;
}