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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "EditorPlugin",
"class": "CustomPlayButtonPlugin",
"language": "GDScript",
"path": "res://addons/fabianlc_custom_play_scene_button/plugin.gd"
} ]
_global_script_class_icons={
"CustomPlayButtonPlugin": ""
}
[application]
config/name="IntegerScalingDemo"
run/main_scene="res://Init.tscn"
config/icon="res://icon.png"
run/custom_first_scene="res://MainScene.tscn"
[autoload]
Global="*res://global.gd"
[display]
window/size/width=256
window/size/height=240
[editor_plugins]
enabled=PoolStringArray( "fabianlc_custom_play_scene_button" )
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
quality/2d/use_pixel_snap=true
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"