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<!DOCTYPE HTML><html lang="en"><title>Ranged weapons · Tiger knight stats</title><meta http-equiv="content-type" content="text/html; charset=utf-8"/><meta name="viewport" content="width=device-width, initial-scale=1"><meta name="description" content=""/><link rel="stylesheet" href="/assets/css/bootstrap.min.css"><link rel="stylesheet" href="/assets/css/style.css"><link href="//fonts.googleapis.com/css?family=Montserrat" rel="stylesheet" type="text/css"><link href="//fonts.googleapis.com/css?family=Lato" rel="stylesheet" type="text/css"> <script src="/assets/js/jquery.min.js"></script> <script src="/assets/js/jquery.dropotron.min.js"></script> <script src="/assets/js/bootstrap.min.js"></script> <script>!function(e,t,a,n,c,s,o){e.GoogleAnalyticsObject=c,e[c]=e[c]||function(){(e[c].q=e[c].q||[]).push(arguments)},e[c].l=1*new 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language="javascript" src="//code.jquery.com/jquery-1.12.4.js"> </script> <script type="text/javascript" language="javascript" src="./assets/js/jquery.dataTables.min.js"> </script> <script type="text/javascript" language="javascript" src="./assets/js/tigerdatabase.js"></script> </script> <script>populatetableranged();</script><div class="container"><h2>Ranged weapons</h2></div><div class="container well"><div class="row"><div class="col-md-4"><table border="0"><tbody><tr><td> <form><ul id="cblist" class="filter-scroll no-bullet"><li> <input id="checkbox_ItemName" type="checkbox" value="ItemName" data-column="0" class="toggle-vis">ItemName<li> <input id="checkbox_vecHitOffsetY" type="checkbox" value="vecHitOffsetY" data-column="1" class="toggle-vis">vecHitOffsetY<li> <input id="checkbox_ItemDescription" type="checkbox" value="ItemDescription" data-column="2" class="toggle-vis">ItemDescription<li> <input id="checkbox_LongRangeDamage" type="checkbox" value="LongRangeDamage" data-column="3" class="toggle-vis">LongRangeDamage<li> <input id="checkbox_DoHurtAnimTime" type="checkbox" value="DoHurtAnimTime" data-column="4" class="toggle-vis">DoHurtAnimTime<li> <input id="checkbox_WeaponCachedMaxRange" type="checkbox" value="WeaponCachedMaxRange" data-column="5" class="toggle-vis">WeaponCachedMaxRange<li> <input id="checkbox_HighLowDamage" type="checkbox" value="HighLowDamage" data-column="6" class="toggle-vis">HighLowDamage<li> <input id="checkbox_AmmoID" type="checkbox" value="AmmoID" data-column="7" class="toggle-vis">AmmoID<li> <input id="checkbox_LoadAmmoCount" type="checkbox" value="LoadAmmoCount" data-column="8" class="toggle-vis">LoadAmmoCount<li> <input id="checkbox_fPresistHoldingToSpreadTime" type="checkbox" value="fPresistHoldingToSpreadTime" data-column="9" class="toggle-vis">fPresistHoldingToSpreadTime<li> <input id="checkbox_LongRange" type="checkbox" value="LongRange" data-column="10" class="toggle-vis">LongRange<li> <input id="checkbox_DamageDownLv7" type="checkbox" value="DamageDownLv7" data-column="11" class="toggle-vis">DamageDownLv7<li> <input id="checkbox_iFirstMinRadius" type="checkbox" value="iFirstMinRadius" data-column="12" class="toggle-vis">iFirstMinRadius<li> <input id="checkbox_kind" type="checkbox" value="kind" data-column="13" class="toggle-vis">kind<li> <input id="checkbox_nMaxFireRange" type="checkbox" value="nMaxFireRange" data-column="14" class="toggle-vis">nMaxFireRange<li> <input id="checkbox_fHoldLvPerscent" type="checkbox" value="fHoldLvPerscent" data-column="15" class="toggle-vis">fHoldLvPerscent<li> <input id="checkbox_costfield" type="checkbox" value="costfield" data-column="16" class="toggle-vis">costfield<li> <input id="checkbox_DamageDownLv6" type="checkbox" value="DamageDownLv6" data-column="17" class="toggle-vis">DamageDownLv6<li> <input id="checkbox_Persist1WeaponWeightLevel" type="checkbox" value="Persist1WeaponWeightLevel" data-column="18" class="toggle-vis">Persist1WeaponWeightLevel<li> <input id="checkbox_DamageDownLv2" type="checkbox" value="DamageDownLv2" data-column="19" class="toggle-vis">DamageDownLv2<li> <input id="checkbox_LoadAmmoTime" type="checkbox" value="LoadAmmoTime" data-column="20" class="toggle-vis">LoadAmmoTime<li> <input id="checkbox_ShootDamageFactor" type="checkbox" value="ShootDamageFactor" data-column="21" class="toggle-vis">ShootDamageFactor<li> <input id="checkbox_WeaponWeightLevel" type="checkbox" value="WeaponWeightLevel" data-column="22" class="toggle-vis">WeaponWeightLevel<li> <input id="checkbox_nSwitchWeapon" type="checkbox" value="nSwitchWeapon" data-column="23" class="toggle-vis">nSwitchWeapon<li> <input id="checkbox_bIsUseOnHorse" type="checkbox" value="bIsUseOnHorse" data-column="24" class="toggle-vis">bIsUseOnHorse<li> <input id="checkbox_ShortRangeDamage" type="checkbox" value="ShortRangeDamage" data-column="25" class="toggle-vis">ShortRangeDamage<li> <input id="checkbox_WeaponWeight" type="checkbox" value="WeaponWeight" data-column="26" class="toggle-vis">WeaponWeight<li> <input id="checkbox_ShortRange" type="checkbox" value="ShortRange" data-column="27" class="toggle-vis">ShortRange<li> <input id="checkbox_DamageDownLv5" type="checkbox" value="DamageDownLv5" data-column="28" class="toggle-vis">DamageDownLv5<li> <input id="checkbox_Level" type="checkbox" value="Level" data-column="29" class="toggle-vis">Level<li> <input id="checkbox_DamageDownLv8" type="checkbox" value="DamageDownLv8" data-column="30" class="toggle-vis">DamageDownLv8<li> <input id="checkbox_IconTexture" type="checkbox" value="IconTexture" data-column="31" class="toggle-vis">IconTexture<li> <input id="checkbox_DamageDownLv9" type="checkbox" value="DamageDownLv9" data-column="32" class="toggle-vis">DamageDownLv9<li> <input id="checkbox_DamageShieldFactor" type="checkbox" value="DamageShieldFactor" data-column="33" class="toggle-vis">DamageShieldFactor<li> <input id="checkbox_HoldingTime" type="checkbox" value="HoldingTime" data-column="34" class="toggle-vis">HoldingTime<li> <input id="checkbox_ItemId" type="checkbox" value="ItemId" data-column="35" class="toggle-vis">ItemId<li> <input id="checkbox_DamageDownLv3" type="checkbox" value="DamageDownLv3" data-column="36" class="toggle-vis">DamageDownLv3<li> <input id="checkbox_vecHitOffsetX" type="checkbox" value="vecHitOffsetX" data-column="37" class="toggle-vis">vecHitOffsetX<li> <input id="checkbox_fOriginalSpeed" type="checkbox" value="fOriginalSpeed" data-column="38" class="toggle-vis">fOriginalSpeed<li> <input id="checkbox_Persist2WeaponWeightLevel" type="checkbox" value="Persist2WeaponWeightLevel" data-column="39" class="toggle-vis">Persist2WeaponWeightLevel<li> <input id="checkbox_ShootDamageDown" type="checkbox" value="ShootDamageDown" data-column="40" class="toggle-vis">ShootDamageDown<li> <input id="checkbox_nDifficuty" type="checkbox" value="nDifficuty" data-column="41" class="toggle-vis">nDifficuty<li> <input id="checkbox_SkeletalMesh" type="checkbox" value="SkeletalMesh" data-column="42" class="toggle-vis">SkeletalMesh<li> <input id="checkbox_FetchingTime" type="checkbox" value="FetchingTime" data-column="43" class="toggle-vis">FetchingTime<li> <input id="checkbox_CannotAttackRange" type="checkbox" value="CannotAttackRange" data-column="44" class="toggle-vis">CannotAttackRange<li> <input id="checkbox_DamageDownLv4" type="checkbox" value="DamageDownLv4" data-column="45" class="toggle-vis">DamageDownLv4<li> <input id="checkbox_DamageDownLv1" type="checkbox" value="DamageDownLv1" data-column="46" class="toggle-vis">DamageDownLv1<li> <input id="checkbox_iSecondMinRadius" type="checkbox" value="iSecondMinRadius" data-column="47" class="toggle-vis">iSecondMinRadius</ul></form></table></div><div class="col-md-4"><div class="form-group"> <label class="control-label col-xs-6" for="inputSmall">Level:</label><div class="col-xs-3"> <input class="form-control 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