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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
project(game)
set(CMAKE_CXX_STANDARD 14)
# Add include directories
include_directories(include/entity)
include_directories(include/gameplay)
include_directories(include/item)
include_directories(include/lib)
include_directories(include/map)
include_directories(include/rendering)
include_directories(include/ui)
include_directories(include/utils)
# Add source files
file(GLOB SOURCES "src/entity/*.cpp" "src/gameplay/*.cpp" "src/item/*.cpp" "src/map/*.cpp" "src/rendering/*.cpp" "src/ui/*.cpp" "src/utils/*.cpp" "src/main.cpp")
add_executable(game ${SOURCES})
# Link libraries
target_link_libraries(game sfml-graphics sfml-window sfml-system sfml-audio)
# Custom targets
add_custom_target(run
COMMAND ./game
DEPENDS game
WORKING_DIRECTORY ${CMAKE_PROJECT_DIR}
)
add_custom_target(clear
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}
WORKING_DIRECTORY ${CMAKE_PROJECT_DIR}
)
add_custom_target(valgrind
COMMAND valgrind --leak-check=full --suppressions=../.valgrind.supp --track-origins=yes $<TARGET_FILE:${PROJECT_NAME}>
DEPENDS ${PROJECT_NAME}
WORKING_DIRECTORY ${CMAKE_PROJECT_DIR}
)