Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Enhancement] Anti bloom on specified blocks #133

Open
izzy4234 opened this issue Jan 17, 2025 · 0 comments
Open

[Enhancement] Anti bloom on specified blocks #133

izzy4234 opened this issue Jan 17, 2025 · 0 comments

Comments

@izzy4234
Copy link

I think it would be cool for a part of the shader options to have an inverse of the bloom effect on selected blocks where instead of getting brighter/less saturated it would be an inverse of that of darker/more saturation and releases a form of darker veil around the entity/particle/block. I just thought it would be neat for cool particles or black hole themed or really dense building materials where it looks like it bends or absorbs light.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant