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I think it would be cool for a part of the shader options to have an inverse of the bloom effect on selected blocks where instead of getting brighter/less saturated it would be an inverse of that of darker/more saturation and releases a form of darker veil around the entity/particle/block. I just thought it would be neat for cool particles or black hole themed or really dense building materials where it looks like it bends or absorbs light.
The text was updated successfully, but these errors were encountered:
I think it would be cool for a part of the shader options to have an inverse of the bloom effect on selected blocks where instead of getting brighter/less saturated it would be an inverse of that of darker/more saturation and releases a form of darker veil around the entity/particle/block. I just thought it would be neat for cool particles or black hole themed or really dense building materials where it looks like it bends or absorbs light.
The text was updated successfully, but these errors were encountered: