You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When running in shared port mode (both a2s and proxy using 27015) I've noticed quite a bit increased latency and packet loss, I'm also seeing ip:27015:corrupted packet 12462 at 12461 in console, but I don't think that's related.
When running the A2S Port on another port, the packet loss is much less but then it's not joinable due to the masterlist showing the new a2s port. I'm guessing I'd have to do something in IPTables for this to work
So far it's gone pretty good tho, it's helped fix a player join attack we have been seeing for a while
The text was updated successfully, but these errors were encountered:
After some playing around, I noticed every node gets packetloss regardless of how many players connected. This is only happening when other nodes are busy with players, so I don't think it's the nodes themselves (they use <3% of a core).
I'm guessing this is something in the module itself that's causing the drops?
When running in shared port mode (both a2s and proxy using 27015) I've noticed quite a bit increased latency and packet loss, I'm also seeing
ip:27015:corrupted packet 12462 at 12461
in console, but I don't think that's related.When running the A2S Port on another port, the packet loss is much less but then it's not joinable due to the masterlist showing the new a2s port. I'm guessing I'd have to do something in IPTables for this to work
So far it's gone pretty good tho, it's helped fix a player join attack we have been seeing for a while
The text was updated successfully, but these errors were encountered: