Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Functionality does not match d2x-v10-beta53-alt #5

Open
msSeven opened this issue Apr 16, 2021 · 1 comment
Open

Functionality does not match d2x-v10-beta53-alt #5

msSeven opened this issue Apr 16, 2021 · 1 comment

Comments

@msSeven
Copy link

msSeven commented Apr 16, 2021

I have a USB hard drive (Seagate model) and a USB flash drive (Sandisk model), both work perfectly on my RVL-001 running d2x-v10-beta53-alt. I can load any Wii game from USB Loader GX with no issues. However when trying both devices on my Wii Mini running d2xl, the behaviour was inconsistent.

For both devices I encountered the "IOS Reload Block" issue. Skyward Sword would also get stuck on a black screen when loaded on both (does Skyward Sword use IOS Reload Block?). Otherwise the hard drive worked pretty much the same as on RVL-001.

The flash drive only worked intermittently. Most of the Wii games I tried to load worked fine, others would freeze USB Loader GX before even loading, like Super Mario Galaxy 2. Sometimes updating USB Loader GX settings would cause the buttons to become unresponsive (as if it froze trying to save the updates), forcing you to hard shut down the console. One problem I could reproduce consistently was copying a save from the console to the flash drive using SaveGame Manager GX. On the RVL-001 I could copy saves all day and never encounter any problems, while on the Mini it failed every time (SaveGame Manager GX would just spin endlessly when trying to copy over the save).

I understand that flash drives compatibility can be inconsistent, but it seems to me that a flash drive that works perfectly fine on d2x-v10-beta53-alt should behave the same on d2xl.

I would gladly provide more technical details with some guidance.

@Leseratte10
Copy link
Owner

That seems to be the same error already reported in #1. As for functionality, the d2xl-cIOS should basically be identical to the last release of the normal d2x cIOS, just with added Wii Mini support. I haven't yet been able to figure out why IOS Reloading seems to be broken with the d2xl-cIOS but not with regular d2x cIOS, and unfortunately I don't really have lots of time available for cIOS stuff as I'm busy with other projects (mainly Wiimmfi and the LE-CODE).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants