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Describe the feature
Keeping track of several discrepencies I have noticed while reviewing Dynamis related files and playing through the content.
Subjob restriction is not correctly applied in Dreamlands
When successfully proc'ing a monster, the correct animation is sent (edit: through the wrong packet), however the stagger message does not display.
{Player}'s attack staggers the fiend!
Staggers terror duration is fixed
According to the various wikis, the duration of the terror should be:
Blue -> "Very brief terror."
Yellow/Red/White -> "Terror"
Currently the duration is set to 30 seconds regardless.
Yellow and Red staggers don't cancel SP abilities
Yellow proc is supposed to cancel an ongoing SP ability (Invincible, Perfect Dodge...) while letting the mob reuse it.
Red proc also forbids the mob from reusing the SP
AoE weaponskills and AoE magic spells only stagger the target mob
The listeners attached to the monsters only execute if they are the main target of a weapon skill or spell, however on retail it is possible to proc several monsters which are not the main target.
If AoE weapon skills or magic are used, they are capable of staggering any appropriate enemy in the range of the attack, potentially multiple enemies at once.
As of the October 4, 2011 maintenance, stagger rates on AoE attacks have been drastically reduced for enemies that are not the direct target of the attack. This restriction applies only to CoP Dynamis areas, in which it is relatively simple to "train" up multiple enemies that are all staggered by the same type of attack.
Currencies start at 10% drop rate and cap at 25% with TH4.
The drop rate calculation should go through the xi.combat.treasureHunter.getDropRate instead
Untested
Ensure PUP puppet moves count as weapon skills
Ensure pet commands (including BP: Rage) are not counted as job abilities
-- Except BST ready moves
Ensure SMN Blood Pacts are counted as magic (incl. physical BPs)
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sruon
changed the title
🔨 Dynamis 1.0 retail parity
🔨 Dynamis retail parity
Dec 26, 2024
I affirm:
Describe the feature
Keeping track of several discrepencies I have noticed while reviewing Dynamis related files and playing through the content.
Subjob restriction is not correctly applied in Dreamlands
See #6577
Players without a subjob can get white staggers in non-Dreamlands zone
See #6589
Stagger message packet is not being sent
When successfully proc'ing a monster, the correct animation is sent (edit: through the wrong packet), however the stagger message does not display.
{Player}'s attack staggers the fiend!
Staggers terror duration is fixed
According to the various wikis, the duration of the terror should be:
Currently the duration is set to 30 seconds regardless.
Yellow and Red staggers don't cancel SP abilities
Yellow proc is supposed to cancel an ongoing SP ability (Invincible, Perfect Dodge...) while letting the mob reuse it.
Red proc also forbids the mob from reusing the SP
AoE weaponskills and AoE magic spells only stagger the target mob
The listeners attached to the monsters only execute if they are the main target of a weapon skill or spell, however on retail it is possible to proc several monsters which are not the main target.
Currencies drop rate caps at TH4
server/scripts/mixins/dynamis_beastmen.lua
Lines 38 to 45 in 33519ad
Currencies start at 10% drop rate and cap at 25% with TH4.
The drop rate calculation should go through the
xi.combat.treasureHunter.getDropRate
insteadUntested
-- Except BST ready moves
https://www.bg-wiki.com/ffxi/Category:Dynamis#Dynamis_Proc_System
https://ffxiclopedia.fandom.com/wiki/Weakness_Trigger
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