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link_models_and_textures.txt
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link_models_and_textures.txt
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### Models
binfairy
Bottled fairy
No known issues or limitations.
boomerang
Boomerang
No known issues or limitations.
bottlecap
Bottle cap
No known issues or limitations.
bow
Bow
Make sure that all 3 of the meshes remain weighted to 2 or more bones. Which specific bones they are can be changed. But reducing the number of bones one of the bow's meshes is weighted to down to only 1 will cause the game to crash when the player takes the bow out.
camera
Picto Box
No known issues or limitations.
cl
Main player model
No known issues or limitations.
fan
Deku Leaf (version used when blowing a gust of wind)
Be careful not to remove duplicate vertices from the leaf - its two sides are perfectly overlapping but have opposite normals, so removing duplicates would screw it up and merge the two sides into one.
Also make sure that mesh-1 is weighted to at least 2 bones. If it is weighted to only 1 bone, then mesh-0 will not be hidden when the player runs out of MP like it's supposed to be.
fanb
Deku Leaf (version used when gliding)
No known issues or limitations.
fansmall
Deku Leaf (version held in your hand when idle)
Make sure that both of the meshes remain weighted to 2 or more bones. Which specific bones they are can be changed. But reducing the number of bones one of the meshes is weighted to down to only 1 will cause the game to crash when the player takes the small Deku Leaf out.
hammer
Skull Hammer
No known issues or limitations.
hands
Hands
No known issues or limitations.
hookshot
Hookshot
No known issues or limitations.
hyoinomi
Hyoi Pear
No known issues or limitations.
katsura
Casual hair
No known issues or limitations.
letter
Letter from the mail that Link reads
No known issues or limitations.
podms
Master Sword Sheath
No known issues or limitations.
pring
Power Bracelets
No known issues or limitations.
sha
Hero's Shield
No known issues or limitations.
swa
Hero's Sword Blade
No known issues or limitations.
swgripa
Hero's Sword Hilt
No known issues or limitations.
tceiver
Tingle Tuner
No known issues or limitations.
tetolach
Pirate's Charm
Make sure that both of the meshes remain weighted to 2 or more bones. Which specific bones they are can be changed. But reducing the number of bones one of the meshes is weighted to down to only 1 will cause the game to crash when the player takes the Pirate's Charm out.
yamu
Hero's Charm
No known issues or limitations.
esa
All-Purpose Bait
No known issues or limitations.
hboots
Iron Boots
No known issues or limitations.
ropeend
Grappling Hook (not the rope, just the metal hook part at the end)
No known issues or limitations.
telescope
Telescope
No known issues or limitations.
garwfi00
Cone of flames around a fire arrow
No known issues or limitations.
garwfi01
Cone of ice around an ice arrow
No known issues or limitations.
garwg00
Cone of light around a light arrow
No known issues or limitations.
arrow
Arrow
Changing which bones each mesh is weighted to may cause crashes.
arrowglitter
Light Arrow
No known issues or limitations.
binho
Bottled forest firefly
Does NOT work - becomes rotated improperly and doesn't face the camera.
binliquid
Bottled liquid (full)
No known issues or limitations.
binliquidh
Bottled liquid (half full)
No known issues or limitations.
bomb
Bombs
No known issues or limitations.
bottleemp
Bottle
No known issues or limitations.
cutfh
White stabbing effect around the tip of Hero's Sword blade when the player attacks while moving forward
No known issues or limitations.
cutfm
White stabbing effect around the tip of Master Sword blade when the player attacks while moving forward
No known issues or limitations.
gicer00
Chunk of ice that forms when an Ice Arrow impacts a surface.
No known issues or limitations.
gicer01
Pillar of ice that forms when an Ice Arrow hits water.
No known issues or limitations.
Note: Trying to open this model in J3D Model Viewer will crash.
gwp00
Pillar of water that forms when a cannon's bomb hits the water's surface (not only the player's cannon, but enemy ones as well)
shms
Mirror Shield
It's recommended that you change the weighting so that all vertices are weighted to every single bone. If you do that it removes the subtle effect of the shield bending when hit, but if you don't this model tends to have tons of issues ingame.
suimen_munya
White circle on the water's surface around Link when he's swimming
No known issues or limitations.
swgripms
Master Sword Hilt
No known issues or limitations.
swms
Master Sword Blade
When editing this model, make sure at least one of the meshes is weighted to 2+ bones. If all meshes are weighted to only 1 bone, this model will crash ingame.
takt
Wind Waker
No known issues or limitations.
yaura00
Aura coming up off the Magic Armor.
Does NOT work - just becomes a single flat plane sticking out the front of the player's chest.
ybafo00
Gust of wind blown by the Deku Leaf hitting against a wall
yhsls00
The glow around the Hero's Sword after drinking the Elixir Soup.
No known issues or limitations.
ymgcs00
Magic Armor (the main shell around the player)
Note that this model is NOT also the bubble of water around the player during the final cutscene, despite the similar shape.
No known issues or limitations.
ymsli00
The glow around the full power Master Sword, as well as around all forms of the Master Sword after drinking the Elixir Soup.
No known issues or limitations.
ymsls00
Mirror Shield Light Ray
No known issues or limitations.
yuchw00
Gust of wind blown by the Deku Leaf
### Textures
blur
The afterimage texture that follows behind sword swipes as well as the boomerang.
Note that you should not try to change this texture's resolution or any of its tex header properties such as the image format, since they are all hardcoded into the game engine. You can only edit the pixels of the image itself.
linktexbci4
Casual clothes texture
No known issues or limitations.
The game swaps cl.bdl's main linktexS3TC texture out for this one when the player is wearing casual clothes.
rock_mark
Icon that appears when you point the hookshot at something hookshottable.
No known issues or limitations.