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I believe a similar issue has been posted before, but that was related to export of audio files, while this one is related to playing the project itself.
Bug Summary
When using sample tracks to play anything, the first buffer does not play. This is especially noticeable when used with kicks and snares, as the impact is greatly reduced. The sample tracks do work as expected when soloed.
Steps to reproduce
Load a drum sample on a sample track
Route it through an FX channel (not sure if this has anything to do with the bug, but that was the arrangement I had)
Play it (possibly along with other instruments) in non-solo mode
Expected behavior
Sample plays from the beginning, delivering the entire sound as expected.
Actual behavior
Sample plays from one buffer (as measured in a similar issue) after the start of the sample, greatly reducing the impact of drums and/or other samples depending on a quick attack.
Affected LMMS versions
Was testing a master build (pulled latest from the master branch), but will update here with a comment on whether this happens with 1.2.1.
Unsure if extra information is required here, since the problem has more or less been pinned down, but am willing to share more info if so required.
The text was updated successfully, but these errors were encountered:
I believe this is an issue only with master, so as it has been fixed, you may close this when the PR merges (though judging by the merge conflicts and the relative inactivity, I don't know how soon that'll be).
I believe a similar issue has been posted before, but that was related to export of audio files, while this one is related to playing the project itself.
Bug Summary
When using sample tracks to play anything, the first buffer does not play. This is especially noticeable when used with kicks and snares, as the impact is greatly reduced. The sample tracks do work as expected when soloed.
Steps to reproduce
Expected behavior
Sample plays from the beginning, delivering the entire sound as expected.
Actual behavior
Sample plays from one buffer (as measured in a similar issue) after the start of the sample, greatly reducing the impact of drums and/or other samples depending on a quick attack.
Affected LMMS versions
Was testing a master build (pulled latest from the
master
branch), but will update here with a comment on whether this happens with 1.2.1.Unsure if extra information is required here, since the problem has more or less been pinned down, but am willing to share more info if so required.
The text was updated successfully, but these errors were encountered: