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Create IR Layer for BSDF in a same way as it is done for CScatteringLayer:
class CScatteringLayerIR { public: explicit CScatteringLayerIR(CScatteringLayer layer); // This function is valid only for specular layers double emissivity(FenestrationCommon::Side t_Side, EmissivityPolynomials type = EmissivityPolynomials::NFRC_301_Uncoated); double emissivity(FenestrationCommon::Side t_Side, const std::vector<double> & polynomial); double transmittance(FenestrationCommon::Side t_Side); private: CScatteringLayer m_Layer; };
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Create IR Layer for BSDF in a same way as it is done for CScatteringLayer:
The text was updated successfully, but these errors were encountered: