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Hello, what I am doing is packaging HFO into a GYM environment for multi-agent reinforcement learning algorithms. To always maintain the connection between the algorithm and the HFO server. I will" hfo_env connectToServer (hfo. LOW_LEVEL_FEATURE_SET,
'/root/autodl-tmp/HFO-master/bin/teams/base/config/formations-dt',
Args. Port, 'localhost', 'base_left', False) "wraps to a thread. And keep the thread in a loop. However, the connection still cannot be maintained and the server will down. And it is no use to add"config.set_serverWaitSeconds(500);//add" in HFO.cpp, Do you know why? My thread code is at the bottom.
Hello, what I am doing is packaging HFO into a GYM environment for multi-agent reinforcement learning algorithms. To always maintain the connection between the algorithm and the HFO server. I will" hfo_env connectToServer (hfo. LOW_LEVEL_FEATURE_SET,
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'/root/autodl-tmp/HFO-master/bin/teams/base/config/formations-dt',
Args. Port, 'localhost', 'base_left', False) "wraps to a thread. And keep the thread in a loop. However, the connection still cannot be maintained and the server will down. And it is no use to add"config.set_serverWaitSeconds(500);//add" in HFO.cpp, Do you know why? My thread code is at the bottom.
class Player(threading.Thread):
@mhauskn
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