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test2.cpp
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test2.cpp
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// test2.cpp : Defines the entry point for the console application.
//
//testing file for figuring directions for node from main frame and two successive frames
#include <iostream>
#include <string>
#include <vector>
#include <algorithm>
#include <list>
#include <iterator>
#include <fstream>
using namespace std;
enum EType
{
ET_EMPTY = '.',
ET_NODE = '@',
ET_PASSIVE = '#',
BOMB_3 = 3,
BOMB_2 = 2,
BOMB_1 = 1,
BOMB_0 = 0,
};
enum Directions
{
UP=0,
RIGHT,
DOWN,
LEFT,
};
typedef std::vector<EType> row_t;
typedef std::vector<row_t> grid_t;
void formPattern(int x, int y, int width, int height, vector<vector<int>>& pattern, std::vector<std::vector<int>>& vectorpattern) {
vectorpattern[RIGHT].clear();
for (int dx = 0; dx < 3 && x + dx < width; dx++)
{
vectorpattern[RIGHT].push_back(pattern[y][x + dx]); ;
}
vectorpattern[LEFT].clear();
for (int dx = 0; dx < 3 && x - dx >= 0; dx++)
{
vectorpattern[LEFT].push_back(pattern[y][x - dx]);
}
vectorpattern[DOWN].clear();
for (int dy = 0; dy < 3 && y + dy < height; dy++)
{
vectorpattern[DOWN].push_back(pattern[y+dy][x]);
}
vectorpattern[UP].clear();
for (int dy = 0; dy < 3 && y - dy >= 0; dy++)
{
vectorpattern[UP].push_back(pattern[y-dy][x]);
}
};
const std::vector<int> pattern111 = { 1,1,1 };
const std::vector<int> pattern21 = { 2,1 };
const std::vector<int> pattern210 = { 2,1,0 };
int figurePattern(std::vector<std::vector<int>>& vectorpatterns)
{
int found = -1;
for (int i = 0; i < 4; i++)
{
if (vectorpatterns[i] == pattern111 || vectorpatterns[i] == pattern21 || vectorpatterns[i] == pattern210)
{
found = i;
break;
//to node - i is a direction of initial node movement
}
}
if (found == -1)
{
//error - pattern is not found
bool stop = true;
}
return found;
}
/**
* Auto-generated code below aims at helping you parse
* the standard input according to the problem statement.
**/
int main()
{
int width; // width of the firewall grid
int height; // height of the firewall grid
//cin >> width >> height; cin.ignore();
width = 12; height = 9;
vector<vector<int>> pattern(height);
grid_t grid1(height);
grid_t grid2(height);
grid_t grid3(height);
//maps from step 8 of https://www.codingame.com/ide/puzzle/vox-codei-episode-2
string lstgrid1[] =
{
"........@...",
".......@....",
".#.#.#@#.#.#",
".....@......",
"#.#.@#..#.#.",
"...@........",
"..@.........",
".@..........",
"@...........",
};
string lstgrid2[] =
{
".......@....",
"........@...",
".#.#.#.#.#.#",
"....@.@.....",
"#.#..#..#.#.",
"..@.........",
"...@........",
"............",
".@..........",
};
string lstgrid3[] =
{
"......@.....",
".........@..",
".#.#@#.#.#.#",
".......@....",
"#.#..#@.#.#.",
".@..........",
"....@.......",
".@..........",
"..@.........",
};
//init patterns map
for (int i = 0; i < height; i++) {//y
pattern[i].resize(width);
}
//fill in three initial maps
for (int i = 0; i < height; i++) {//y
string mapRow; // one line of the firewall grid
mapRow = lstgrid1[i];
grid1[i].resize(width);
for (int j = 0; j < width; j++)//x
{
grid1[i][j] = static_cast<EType>(mapRow[j]);
}
}
for (int i = 0; i < height; i++) {
string mapRow; // one line of the firewall grid
mapRow = lstgrid2[i];
grid2[i].resize(width);
for (int j = 0; j < width; j++)
{
grid2[i][j] = static_cast<EType>(mapRow[j]);
}
}
for (int i = 0; i < height; i++) {
string mapRow; // one line of the firewall grid
mapRow = lstgrid3[i];
grid3[i].resize(width);
for (int j = 0; j < width; j++)
{
grid3[i][j] = static_cast<EType>(mapRow[j]);
}
}
//fill in pattern map
for (int y = 0; y < height; y++)//
{
for (int x = 0; x < width; x++)//first wee look at horizontal line
{
if (grid1[y][x] == ET_NODE) {
pattern[y][x]++;
}
//now we found Node position if in three steps it was the same - then it is definetely static.
if (grid2[y][x] == ET_NODE)
{
pattern[y][x]++;
}
if (grid3[y][x] == ET_NODE)
{
pattern[y][x]++;
}
}
}
//output pattern
std::fstream of("Map.txt", std::ios::out | std::ios::trunc);
if (of.is_open())
{
for (int y = 0; y < height; ++y)
{
for (int x = 0; x < width; ++x)
{
of << pattern[y][x] << " ";
}
of << "\n";
}
of.close();
}
//figure directions for for particular node
std::vector<std::vector<int>> vectorpatterns{ {}/*UP*/, {} /*RIGHT*/, {} /*DOWN*/, {}/*LEFT*/ };
int direction;
for (int y = 0; y < height; y++)//
{
for (int x = 0; x < width; x++)//first wee look at horizontal line
{
if (grid1[y][x] == ET_NODE) {
formPattern(x, y, width, height, pattern, vectorpatterns);
//TODO - retrieve assosiated node from GameField
//figure pattern, pass to node
direction = figurePattern(vectorpatterns);//pass direction to corresponding node
if (direction == -1)
{
cerr << "no direction found for" << y << " " << x << endl;
}
}
}
}
}
//TODO - statics == 3