-
Notifications
You must be signed in to change notification settings - Fork 0
/
SNDINFO.txt
154 lines (115 loc) · 2.9 KB
/
SNDINFO.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
//
// Terrain
//
slime dsmuck
slimesmall dsmucksm
water dsgloop
watersmall dsfloush
burn dsburn
burnsmall dsburnsm
blood1 dssplat1
blood2 dssplat2
$RANDOM blood { blood1 blood2 }
bloodsmall1 dssplat3
bloodsmall2 dssplat4
$RANDOM bloodsmall { bloodsmall1 bloodsmall2 }
//
// World Sounds / Terrain sounds
//
world/drip dsempty
$random world/watersplash {dssplash dssplas2 water}
dssplash dssplash
dssplas2 dssplas2
world/watersplashsmall dssplsml
world/sludgegloop dsploosh
world/sludgegloopsmall dsplosml
world/lavasizzle dslvsiz
world/lavsiz2 dslvsiz2
world/lavasizzlesmall dslavsml
world/thunder dsthun
$volume world/watersplash 0.6
$volume dssplash 0.6
$volume dssplas2 0.6
$limit dssplash 4
$limit world/drip 4
$limit world/watersplash 4
$limit world/watersplashsmall 4
$limit world/sludgegloop 4
$limit world/sludgegloopsmall 4
$limit world/lavasizzle 4
$limit world/lavsiz2 4
$limit world/lavasizzlesmall 4
//
// Ambient
//
AmbientRain a_rain
AmbientCompWork a_compw
AmbientSandstorm a_sands
AmbientSea a_sea
AmbientSnow a_snow
AmbientSubmarine a_submar
$Ambient 0 AmbientRain CONTINUOUS 1.0
$Ambient 3 AmbientCompWork POINT CONTINUOUS 1.0
$Ambient 4 AmbientSandstorm CONTINUOUS 1.0
$Ambient 5 AmbientSea CONTINUOUS 1.0
$Ambient 6 AmbientSnow CONTINUOUS 1.0
$Ambient 7 AmbientSubmarine CONTINUOUS 1.0
//
// Base
//
//Core
TPortalLoop tp_loop
TPZap1 tp_zap1
TPZap2 tp_zap2
$random TPortalZap {TPZap1 TPZap2}
TPortalFade tp_fade
TPortalAppear tp_app
//
// Monsters
//
//DeepOne
$random deepone/pain { deepone/hurt1 deepone/hurt2 deepone/hurt3 deepone/hurt4 }
deepone/hurt1 DEEPPN1
deepone/hurt2 DEEPPN2
deepone/hurt3 DEEPPN3
deepone/hurt4 DEEPPN4
$random deepone/active { deepone/groan1 deepone/groan2 }
deepone/groan1 DEEPGN1
deepone/groan2 DEEPGN2
$random deepone/meleegrowl { deepone/attack1 deepone/attack2 }
deepone/melee DSCLAW
deepone/attack1 DEEPAK1
deepone/attack2 DEEPAK2
deepone/sight DEEPSEE
deepone/stealth DEEPSTTH
deepone/death DEEPDTH
deepone/fire DEEPFIRE
deepone/firehit DEEPFHIT
//Vulgar
$random monster/vulsit { monster/vulsi1 monster/vulsi2 monster/vulsi3 }
$random monster/vuldth { monster/vuldt1 monster/vuldt2 }
monster/vulsi1 dsvulsi1
monster/vulsi2 dsvulsi2
monster/vulsi3 dsvulsi3
monster/vulsi4 dsvulsi4
monster/vulact dsvulact
monster/vulpai dsvulpai
monster/vuldt1 dsvuldt1
monster/vuldt2 dsvuldt2
monster/vulswg dsvulswg
monster/vulhit dsvulhit
monster/vulsh1 dsvulsh1
monster/vulsh2 dsvulsh2
//
// Inventory
//
//Sentry
Sentry/Active DSSENTID
Sentry/Death DSSENTDI
Sentry/Attack DSSENTFI
$limit Sentry/Attack 0
//Shield
ForceBarrier/On DSFRCON
ForceBarrier/Off DSFRCOFF
ForceBarrier/Loop DSFRCLOP
$limit frocebarrier/loop 0