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inKode/Kore (press backspace or delete to remove)Describe the bug As per , instanced rendering is not implemented for Metal on macOS. I took a quick look at pipeline.m.h
and it seems like the issue is that the code that iterates the pipeline- inputLayout ...
aleph1
- 12
- Opened on Feb 21
- #891
Describe the bug Including kinc/libs/stb_sprintf.h does not allow sprintf to be called. When it is included I get an
error in Xcode, “Implicitly declaring library function sprintf with type int (char *, ...
aleph1
- 2
- Opened on Feb 19
- #890
Both raspberry devices have vulkan 1.2 conformance and should be trivial to support. Modern graphic api on low end cpu
has good potential. Notable example quake 3 doubled its fps with vulkan.
Paolo-Oliverio
- 1
- Opened on Aug 22, 2024
- #884
It try to init a double buffer manually.
for (int i = 0; i BUFFER_COUNT; ++i) { kinc_g5_render_target_init_framebuffer( framebuffers[i], width, height,
KINC_G5_RENDER_TARGET_FORMAT_32BIT, 16, 0); } it ...
Paolo-Oliverio
- Opened on Aug 1, 2024
- #892
Describe the bug When I retrieve the current display mode by initializing the display API before kinc_init and try to
then open a window under wayland using that information, I get a window that is larger ...
tcdude
- Opened on Jun 23, 2024
- #876
Describe the bug The Empty test app crashes at startup in Android with «Didn t find class tech.kinc.KincActivity on
path: DexPathList» (without changing the package name of the app).
To Reproduce Steps ...
Sanva
- 6
- Opened on Apr 7, 2024
- #871
Spinning up a Windows VM to export a project for Windows is a bit of a drag. Doing it from Linux with cross-compilation
would save a ton of time and energy.
I don t know how this could be done, but I ...
bluesillybeard
- 4
- Opened on Feb 26, 2024
- #866
Describe the bug Several render target samples from https://github.com/Kode/Kinc-Samples crash with G4onG5 backends
(tested with both D3D12 and Vulkan).
To Reproduce Steps to reproduce the behavior:
...
SunDaw
- 3
- Opened on Feb 18, 2024
- #864
Describe the bug RGBA32 images that are passed through compute shader are rendered black while an RGBA64 image will have
data.
To Reproduce Compile and run the sample https://github.com/e2002e/ComputeShader ...
e2002e
- 1
- Opened on Feb 6, 2024
- #855
When using compute API, we can only read / write to one image, no matter what we bind before execution. I have modified
the ComputeShader sampler to have two images in test.comp.glsl, we ignore the first ...
e2002e
- 12
- Opened on Feb 1, 2024
- #851

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