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Describe the bug As per , instanced rendering is not implemented for Metal on macOS. I took a quick look at pipeline.m.h and it seems like the issue is that the code that iterates the pipeline- inputLayout ...
  • aleph1
  • 12
  • Opened 
    on Feb 21
  • #891

Describe the bug Including kinc/libs/stb_sprintf.h does not allow sprintf to be called. When it is included I get an error in Xcode, “Implicitly declaring library function sprintf with type int (char *, ...
  • aleph1
  • 2
  • Opened 
    on Feb 19
  • #890

Both raspberry devices have vulkan 1.2 conformance and should be trivial to support. Modern graphic api on low end cpu has good potential. Notable example quake 3 doubled its fps with vulkan.
  • Paolo-Oliverio
  • 1
  • Opened 
    on Aug 22, 2024
  • #884

It try to init a double buffer manually. for (int i = 0; i BUFFER_COUNT; ++i) { kinc_g5_render_target_init_framebuffer( framebuffers[i], width, height, KINC_G5_RENDER_TARGET_FORMAT_32BIT, 16, 0); } it ...
  • Paolo-Oliverio
  • Opened 
    on Aug 1, 2024
  • #892

Describe the bug When I retrieve the current display mode by initializing the display API before kinc_init and try to then open a window under wayland using that information, I get a window that is larger ...
  • tcdude
  • Opened 
    on Jun 23, 2024
  • #876

Describe the bug The Empty test app crashes at startup in Android with «Didn t find class tech.kinc.KincActivity on path: DexPathList» (without changing the package name of the app). To Reproduce Steps ...
  • Sanva
  • 6
  • Opened 
    on Apr 7, 2024
  • #871

Spinning up a Windows VM to export a project for Windows is a bit of a drag. Doing it from Linux with cross-compilation would save a ton of time and energy. I don t know how this could be done, but I ...
  • bluesillybeard
  • 4
  • Opened 
    on Feb 26, 2024
  • #866

Describe the bug Several render target samples from https://github.com/Kode/Kinc-Samples crash with G4onG5 backends (tested with both D3D12 and Vulkan). To Reproduce Steps to reproduce the behavior: ...
  • SunDaw
  • 3
  • Opened 
    on Feb 18, 2024
  • #864

Describe the bug RGBA32 images that are passed through compute shader are rendered black while an RGBA64 image will have data. To Reproduce Compile and run the sample https://github.com/e2002e/ComputeShader ...
  • e2002e
  • 1
  • Opened 
    on Feb 6, 2024
  • #855

When using compute API, we can only read / write to one image, no matter what we bind before execution. I have modified the ComputeShader sampler to have two images in test.comp.glsl, we ignore the first ...
  • e2002e
  • 12
  • Opened 
    on Feb 1, 2024
  • #851
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