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example.ron
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LevelAsset(
name: "example",
player_health: 100,
player_money: 150,
size: (20, 20),
map: [
"....................",
"###################.",
"###################.",
"###################.",
"###################.",
"###################.",
"###################.",
"###################.",
"###################.",
"###################.",
"###################.",
"###################.",
"###################.",
"###################.",
"###################.",
"###################.",
"###################.",
"###################.",
"###################.",
"###################.",
],
tile_symbols: Some(
TileSymbols(
ground: '#',
flower: 'F',
tree: 'T',
road: '.',
bridge: '=',
water: '~',
),
),
paths: Some(
[
Path(
color: (1.0, 0.0, 0.0),
points: [
(0, 0),
(19, 0),
(19, 19),
],
),
],
),
waves: Some(
[
Wave(
reward: 50,
enemies: [
WaveEnemies(
enemy_variant: Truck(Mk1),
count: 5,
duration: 20.0,
spawn_interval: 0.5,
spawn_delay: 0.0,
path_index: 0,
),
],
),
Wave(
reward: 100,
enemies: [
WaveEnemies(
enemy_variant: Truck(Mk1),
count: 5,
duration: 20.0,
spawn_interval: 0.5,
spawn_delay: 0.0,
path_index: 0,
),
],
),
],
),
)