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bitmap_base.h
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bitmap_base.h
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2018 jean-pierre.charras jp.charras at wanadoo.fr
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <wx/bitmap.h>
#include <wx/image.h>
#include <core/mirror.h>
#include <kiid.h>
#include <math/box2.h>
#include <gal/color4d.h>
class LINE_READER;
class PLOTTER;
/**
* This class handle bitmap images in KiCad.
*
* It is not intended to be used alone, but inside another class so all methods are protected
* or private. It is used in #SCH_BITMAP class, #DS_DRAW_ITEM_BITMAP, and possibly others in
* the future.
*
* @warning Not all plotters are able to plot a bitmap. Mainly GERBER plotters cannot.
*/
class BITMAP_BASE
{
public:
BITMAP_BASE( const VECTOR2I& pos = VECTOR2I( 0, 0 ) );
BITMAP_BASE( const BITMAP_BASE& aSchBitmap );
~BITMAP_BASE()
{
delete m_bitmap;
delete m_image;
delete m_originalImage;
}
/*
* Accessors:
*/
double GetPixelSizeIu() const { return m_pixelSizeIu; }
void SetPixelSizeIu( double aPixSize ) { m_pixelSizeIu = aPixSize; }
wxImage* GetImageData() { return m_image; }
const wxImage* GetImageData() const { return m_image; }
const wxImage* GetOriginalImageData() const { return m_originalImage; }
double GetScale() const { return m_scale; }
void SetScale( double aScale ) { m_scale = aScale; }
KIID GetImageID() const { return m_imageId; }
/**
* Copy aItem image to this object and update #m_bitmap.
*/
void ImportData( BITMAP_BASE& aItem );
/**
* This scaling factor depends on #m_pixelSizeIu and #m_scale.
*
* #m_pixelSizeIu gives the scaling factor between a pixel size and the internal units.
* #m_scale is an user dependent value, and gives the "zoom" value.
* - #m_scale = 1.0 = original size of bitmap.
* - #m_scale < 1.0 = the bitmap is drawn smaller than its original size.
* - #m_scale > 1.0 = the bitmap is drawn bigger than its original size.
*
* @return The scaling factor from pixel size to actual draw size.
*/
double GetScalingFactor() const
{
return m_pixelSizeIu * m_scale;
}
/**
* @return the actual size (in user units, not in pixels) of the image
*/
VECTOR2I GetSize() const;
/**
* @return the size in pixels of the image
*/
VECTOR2I GetSizePixels() const
{
if( m_image )
return VECTOR2I( m_image->GetWidth(), m_image->GetHeight() );
else
return VECTOR2I( 0, 0 );
}
/**
* @return the bitmap definition in ppi, the default is 300 ppi.
*/
int GetPPI() const
{
return m_ppi;
}
/**
* Return the orthogonal, bounding box of this object for display purposes.
*
* This box should be an enclosing perimeter for visible components of this object,
* and the units should be in the pcb or schematic coordinate system. It is OK to
* overestimate the size by a few counts.
*/
const BOX2I GetBoundingBox() const;
void DrawBitmap( wxDC* aDC, const VECTOR2I& aPos,
const KIGFX::COLOR4D& aBackgroundColor = KIGFX::COLOR4D::UNSPECIFIED ) const;
/**
* Reads and stores in memory an image file.
*
* Initialize the bitmap format used to draw this item. Supported images formats are
* format supported by wxImage if all handlers are loaded. By default, .png, .jpeg
* are always loaded.
*
* @param aFullFilename The full filename of the image file to read.
* @return true if success reading else false.
*/
bool ReadImageFile( const wxString& aFullFilename );
/**
* Reads and stores in memory an image file.
*
* Initialize the bitmap format used to draw this item.
*
* Supported images formats are format supported by wxImage if all handlers are loaded.
* By default, .png, .jpeg are always loaded.
*
* @param aInStream an input stream containing the file data.
* @return true if success reading else false.
*/
bool ReadImageFile( wxInputStream& aInStream );
/**
* Reads and stores in memory an image file.
*
* Initialize the bitmap format used to draw this item.
*
* Supported images formats are format supported by wxImage if all handlers are loaded.
* By default, .png, .jpeg are always loaded.
*
* @param aBuf a memory buffer containing the file data.
* @return true if success reading else false.
*/
bool ReadImageFile( wxMemoryBuffer& aBuf );
/**
* Set the image from an existing wxImage.
*/
bool SetImage( const wxImage& aImage );
/**
* Write the bitmap data to \a aOutStream.
*
* This writes binary data, not hexadecimal strings
*
* @param aOutStream The output stream to write to.
* @return true if success writing else false.
*/
bool SaveImageData( wxOutputStream& aOutStream ) const;
/**
* Load an image data saved by #SaveData.
*
* The file format must be png format in hexadecimal.
*
* @param aLine the LINE_READER used to read the data file.
* @param aErrorMsg Description of the error if an error occurs while loading the
* png bitmap data.
* @return true if the bitmap loaded successfully.
*/
bool LoadLegacyData( LINE_READER& aLine, wxString& aErrorMsg );
/**
* Mirror image vertically (i.e. relative to its horizontal X axis ) or horizontally (i.e
* relative to its vertical Y axis).
* @param aFlipDirection the direction to flip the image.
*/
void Mirror( FLIP_DIRECTION aFlipDirection );
/**
* Rotate image CW or CCW.
*
* @param aRotateCCW true to rotate CCW or false to rotate CW.
*/
void Rotate( bool aRotateCCW );
void ConvertToGreyscale();
bool IsMirroredX() const { return m_isMirroredX; }
bool IsMirroredY() const { return m_isMirroredY; }
EDA_ANGLE Rotation() const { return m_rotation; }
/**
* Plot bitmap on plotter.
*
* If the plotter does not support bitmaps, plot a
*
* @param aPlotter the plotter to use.
* @param aPos the position of the center of the bitmap.
* @param aDefaultColor the color used to plot the rectangle when bitmap is not supported.
* @param aDefaultPensize the pen size used to plot the rectangle when bitmap is not supported.
*/
void PlotImage( PLOTTER* aPlotter, const VECTOR2I& aPos,
const KIGFX::COLOR4D& aDefaultColor, int aDefaultPensize ) const;
/**
* Return the bitmap type (png, jpeg, etc.)
*/
wxBitmapType GetImageType() const { return m_imageType; }
/**
* Set the bitmap type (png, jpeg, etc.)
*/
void SetImageType( wxBitmapType aType ) { m_imageType = aType; }
/**
* @return the image data buffer.
*/
const wxMemoryBuffer& GetImageDataBuffer() const { return m_imageData; }
/**
* Resets the image data buffer using the current image data.
*/
void UpdateImageDataBuffer();
private:
/*
* Rebuild the internal bitmap used to draw/plot image.
*
* This must be called after a #m_image change.
*
* @param aResetID is used to reset the cache ID used for OpenGL rendering.
*/
void rebuildBitmap( bool aResetID = true );
void updatePPI();
double m_scale; // The scaling factor of the bitmap
// With m_pixelSizeIu, controls the actual draw size
wxMemoryBuffer m_imageData; // The original image data, in its original format
wxBitmapType m_imageType; // the image type (png, jpeg, etc.)
wxImage* m_image; // the raw, uncompressed image data
wxImage* m_originalImage; // Raw image data, not transformed by rotate/mirror
wxBitmap* m_bitmap; // the bitmap used to draw/plot image
double m_pixelSizeIu; // The scaling factor of the bitmap
// to convert the bitmap size (in pixels)
// to internal KiCad units
// Usually does not change
int m_ppi; // the bitmap definition. the default is 300PPI
KIID m_imageId;
bool m_isMirroredX; // Used for OpenGL rendering only
bool m_isMirroredY; // Used for OpenGL rendering only
EDA_ANGLE m_rotation; // Used for OpenGL rendering only
};