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I've got this shader code:
#version 450 void mainVS() { gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }
and when I run
glslangValidator -V -S vert -e mainVS -o vertex_shader.spv shader.glsl
I get this error: ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
when I change void mainVS() to void main() and run glslangValidator... again, it works fine.
void mainVS()
void main()
glslangValidator...
The text was updated successfully, but these errors were encountered:
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I've got this shader code:
and when I run
glslangValidator -V -S vert -e mainVS -o vertex_shader.spv shader.glsl
I get this error:
ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
when I change
void mainVS()
tovoid main()
and runglslangValidator...
again, it works fine.The text was updated successfully, but these errors were encountered: