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General questions about glTF as a format vying for industry adoption #489
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@erlend-sh feel free to post them in this issue. |
Alrighty then. First couple of questions incoming. Vulkan was released alongside an impressive roster of Working Group Participants, such as Unity3D, Epic, Blizzard, EA, Intel, Nvidia etc., so:
On that note, I put up a request for glTF support on Unity3D's feedback page: |
The quotes in the press release give a pretty representative picture of the initial supporters: https://www.khronos.org/news/press/khronos-finalizes-gltf-1.0-specification We also update this repo's README.md as we become aware of new adoptions.
Yes. We are also engaging the open-source community, e.g., #456 and providing mentorship for projects like https://github.com/AnalyticalGraphicsInc/gltf-pipeline If you have contacts at specific organizations, we would also welcome an introduction. Email me at [email protected] |
@erlend-sh are you asking about Vulkan? |
For the latest 2.0 adoptions, keep an eye on #1030 |
I've noticed that glTF doesn't yet have its own discussion directory on the Khronos forum like Collada does.
I have a couple general questions that don't really belong in an issue tracker. Is there a more appropriate place to ask non-development questions, or should I just post them here for the time being?
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