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From here #8016 (comment) when we started re-working GPU-AV (which fixed bugs and added edge cases not being check before) around the 1.3.268 SDK timeframe, we introduced a very drastic runtime perf regression
We have already narrowed it down to the shader instrumentation causing the runtime to just drop
We are going to need to find a way to regain some performance otherwise GPU-AV is not practical to use
The text was updated successfully, but these errors were encountered:
Follow-up from #8016
From here #8016 (comment) when we started re-working GPU-AV (which fixed bugs and added edge cases not being check before) around the 1.3.268 SDK timeframe, we introduced a very drastic runtime perf regression
We have already narrowed it down to the shader instrumentation causing the runtime to just drop
We are going to need to find a way to regain some performance otherwise GPU-AV is not practical to use
The text was updated successfully, but these errors were encountered: