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invalid MSL when using BDA #2368
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Also, changing the array index into pointer arithmetic also still causes the same error |
Seems fine to me: SPIR-V:
MSL:
|
@9291Sam can you post the SPIR-V file you fed the translator ? |
Unfortunately not I never committed this and am unable to find it after searching through my old code. |
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MoltenVK SDK version is 1.3.290
Full Shader here:
produces the following error:
The text was updated successfully, but these errors were encountered: